Help removing a morph

DDCreateDDCreate Posts: 1,398

I bought Sweet Feet for the G3F and applied it to this character. I don't know what happened but the toes got 7 kinds of messed up and look like hell. I don't blame the product, I've used it before and it works fine. I'm sure I did something but I don't know how to undo it. There isn't a Zero Pose in the product folder. I have selected the feet and then restore selected item and this picture is how it turned out. I spent a great deal of time tweaking this character from the head down so she represent the type of character I need. Does anyone know how I can reset the feet "back to factory settings" without losing the character?

Any help would be appreciated.

Thanks!

Comments

  • DDCreateDDCreate Posts: 1,398

    This might help

     

    Capture.JPG
    341 x 391 - 27K
  • MelanieLMelanieL Posts: 7,382

    Did you select the feet and all it's child bones to reset?

  • DDCreateDDCreate Posts: 1,398
    edited December 2018

    I assumed that selecting the feet would select all of it's parts. I just tried what you suggested though and it doesn't remove the morph, just slightly moved the toes.

    Post edited by DDCreate on
  • MelanieLMelanieL Posts: 7,382

    Hm, I'm not sure. For poses it doesn't, I don't really have any foot shaping morphs that affect the toes. Which product is it? (I tried to find "Sweet Feet" in the store but couldn't find it)

  • IceDragonArtIceDragonArt Posts: 12,548

    try clicking on the foot and child bones and then clicking on currently used in the pose box.  That might pull up the offending morphs.  Make sure you have show hidden checked.

  • MelanieL said:

    Hm, I'm not sure. For poses it doesn't, I don't really have any foot shaping morphs that affect the toes. Which product is it? (I tried to find "Sweet Feet" in the store but couldn't find it)

    You can't find it because is not a Daz3D shop product...

  • Have the figure "Root Node" selected instead of the feet bones to find the morph in the Currently Used Property Group of the Parameters pane.

    Morphs are only accessible by selecting the "Root Node" (the most upper part of the figure hierarchy in the Scene pane).

    With only a few exceptions like the Pose Controls including the expressions (technicaly those are also part of the root node and the properties on the bones are only "aliases" this means copies of the original property).

    Once you have selected the Currently Used property group of the Parameters pane you can use the Filter text box on top to search for the "sweet feet" morph. While entering the search therm make shure the mouse cursor stays over the text field.

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