[Workaround!] Bot Genesis in Poser creates phantom Genesis and/or not conforming.

Lissa_xyzLissa_xyz Posts: 6,116

**Update**
Workaround for bot parts not conforming properly in PP2014: http://www.daz3d.com/forums/discussion/29360/#523355

**Edit**
Creating another set of PoserCF for the bot part loaders works too.
--------

I posted this in the longer Bot Genesis issues thread, but I think it got lost somewhere, so I'm creating a new thread.

PP2014- I load Genesis via the PoserCF, turn off subd, set a shape, and load the bot parts. The PoserCFs are loading a phantom Genesis that can’t be deleted on it’s own. In the screenshot, the bot parts are loaded on the phantom. Yes it's conformed to my initial Genesis. This issue is extremely noticeable if you use a shape like Mavka. She will actually have a 2nd smaller Genesis head coming out of her neck.

I’m using the load all option.

DSON Importer v. 1.1.1.39
PP2014 v. 10.0.2.25578

*edit
Happens in 10.0.3.26066 as well (never realized I forgot to update to SR3).

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Post edited by Lissa_xyz on

Comments

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    I hate bumping my own posts, but it's been 2+ months and I got absolutely nowhere with tech support.

  • ParrisParris Posts: 392
    edited December 1969

    Right. Sorry about the lack of response. I'll take a look at this now and see what I can find out.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Oh, no worries at all. I know things tend to get hectic and crazy around the holidays/big sales and such. :)

    When writing my PP2014 version down, I noticed I never installed SR3. I just installed it and it still happens (v 10.0.3.26066).

  • ParrisParris Posts: 392
    edited December 1969

    Ok. Well, this may not be very helpful at first but bare with me. The image below shows what I get in PP2012 and you should be seeing in the Poser preview window. Notice how the joint areas are fully transparent except for a black outline? Anyway, I think it is either like you said, a ghost geometry or geo-grafting not working or something. The problem looks like it is specific to the new version of Poser. What makes things worse at the moment is that I don't have PP2014, so it adds another level of complication to troubleshooting.

    Let's try to start on more even ground and then I'll see what I can do about getting into the same version as you. Can you try loading Genesis without applying any morphs or other settings and then loading Bot Genesis? Then bend an arm or a leg or something and show me a preview and let's see if conforming is even working.

    Sorry, I should warn you up front that a solution to this problem may be a little involved. If the problem is what I think it is, it could be something that only a top developer from DAZ may be able to fix and their time can be extremely limited. I'm hoping this is not related to the complex extra bones and rigging that were needed to get around the dreaded "finger mangle" bug discovered early in 2013, but well... I'm probably getting ahead of myself. Ideally, I would like to help you fix this rather than have us both at the mercy of DAZ or Smith Micro because the fix might be a long time coming in that case. Mind you I will advocate assistance from them for you and other users of PP2014, if it comes to that.

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  • ParrisParris Posts: 392
    edited December 1969

    Also, probably a foolish question on my part because you will likely have tried Genesis and posing without Bot Genesis, but could you be getting two Genesis figures loading each time, even without loading the Bot? There is a thread about the issue here: http://www.daz3d.com/forums/discussion/26501/

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited January 2014

    I've never had the 2nd Genesis issue. Bot Genesis is the only thing I experience problems with.

    Here's my screen, and these are the steps I did on this load:
    - Double click Genesis to load her in.
    - Drag/drop Bot Gen All to load/conform.
    - Turn SubD off.

    I did notice something wonky that I didn't notice before. While the bot_gen_torso and head are conformed to Genesis, everything else get conformed to other things. For instance bot_gen_lhand, is conformed to bot_gen_lankle, and bot_gen_lelbow is conformed to bot_gen_head, etc.

    /edit
    Progress... somehow. No phantom Genesis, but still not conforming. lol

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    Post edited by Lissa_xyz on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited January 2014

    It's loading all parts at once that's breaking it.

    I don't know why I didn't think of this much sooner, but using BotGen_All, or loading all of the individuals at the same time breaks it. Loading them 1 by 1 works perfectly. Tedious, but works.

    Poser auto-selects the last item loaded, so somehow it's borking things when I try to load more than one part at a time (judging by parts getting conformed to other parts).

    Post edited by Lissa_xyz on
  • ParrisParris Posts: 392
    edited December 1969

    Ok, to me that is major good news that you aren't seeing the ghost figure. Have you tried doing the drag and drop for just loading Genesis and then loading the Bot All the standard way? Genesis does need to always be the active figure in the scene when you are loading a Bot part.

    Because Bot Genesis is a geo-grafted conformer it has another level of complexity that the DSON Importer must handle (because Poser can't do it natively). So that may explain why you have not experienced these issues with other products like standard conforming clothing. I have Catgirl by MAB, and Will Dupre which I often use to test for comparison, but there aren't many products out there like this.

    Not that I'm perfect by any means, because I just fixed a UV problem for this product (a year after it's release) when JohnDelaquiox PMed me about it a few days ago, but so far issues like you are describing have been DSON Importer and Poser related bugs. They just seem to come out of the woodwork with this thing because some of the things I'm doing have probably not been done before. :)

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited January 2014

    I did try the drag/drop method for Genesis as well, and then for the Bot All, same result. The only way I can get this sucker to work properly is by not loading multiple parts at once, which creates a bigger headache when it comes to using the mats for it since the parts are no longer linked (loading each part 1 by 1 causes me to have to apply the mats 1 by 1 as well).

    I always have Genesis > Body as my selection when loading.

    Post edited by Lissa_xyz on
  • ParrisParris Posts: 392
    edited December 1969

    But by your description of your actions, I'm not sure if you have done drag and drop with Genesis only (to nix the ghost), then loading Bot All by double-clicking or by pushing the "Create New Figure" button (double check marks). Sorry if I am misreading. This would be way easier to help you if I had the same version of Poser probably.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited January 2014

    Same result.

    I took things a step further on my end. I uninstalled DSON from 2014, and swapped 2014 with 2012 in DIM's app locations (I still have 2012 installed on my system), and reinstalled DSON to 2012. The bot works just as it should.

    Apparently the issue is with PP2014, and I don't know enough about it technically to figure out why. >.<</p>

    /edit
    Now I'm really curious. lol I'm able to use 4Arms and Octogenesis in PP2014 just fine. o_O

    Post edited by Lissa_xyz on
  • ParrisParris Posts: 392
    edited December 1969

    Rat's well thank you for reporting back. I'm glad you at least have PP2012 as a workable alternative. If I understand where we are at now, the ghost is gone but conforming for the Bot All and applying materials to individual parts are still issues for you in PP2014. So I'll either try to get a pal with the right Poser version to help out or talk to my contacts at DAZ or something to investigate further. It might be a few days before I have anything new and conclusive to report, but I'll see what I can do.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited January 2014

    The materials work, just need to apply them to each part separately. The main issue is the conforming- the mats I can live with lol (there are also python plugins which allow you to edit multiple mat zones @ once).

    Thanks for looking into this. :)

    Post edited by Lissa_xyz on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited January 2014

    I just found an extremely simple workaround for this. D3D has a free script that still works in PP2014 to conform multiple items at once.

    Load Genesis
    Load Bot All
    Select Genesis > Body in the scene
    Run D3D's conform script on all bot parts and voila!

    The script is old, so at first it doesn't look like it'll do anything, but once you try moving the camera or something it starts working.

    Link to the script: http://d3d.sesseler.de/index.php?software=poserpython&product=conform_figures

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    Post edited by Lissa_xyz on
  • ParrisParris Posts: 392
    edited December 1969

    I'm so glad you were able to find a workaround. I still don't have PP2014, so I can't reproduce and troubleshoot the problem. I wonder what has changed in this release of Poser that could cause this.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited January 2014

    Well, after you said that I decided to test 1 more thing. I opened DS and created another set of PoserCF. They work perfectly and auto-conform properly, including the Bot All. It loads in looking like a black/neon blue Tron suit, but it works. :D

    Doubt it matters, but I created them using the latest beta of DS (I rarely use the release version these days). I also have importer version 1.1.2.66 installed on Poser's end.

    Here it is tested on Tsukiko for A5.

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    Post edited by Lissa_xyz on
  • ParrisParris Posts: 392
    edited December 1969

    Very useful testing. Thank you for sharing your new results. It may help me with developing a fix for PP2014. My "Bot All" for Poser wasn't auto-generated out of DS but rather uses native Poser scripting to load each figure, conforms it and then apply the proper Poser materials before moving on to the next. Which is why your test get the default "I don't know what to do with this info" results (usually just black). Conforming is more important though, especially if the material poses work fine and can just be applied after the load.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited January 2014

    Yea, the conforming was the big issue. I'm creating a new mat collection now that will work on Genesis and all of the bot parts in a single click (just applying the mats via the 1 by 1 options and re-saving as a collection). Here's hoping that works, never done it before.

    /edit
    Success! lol

    Post edited by Lissa_xyz on
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