"auto loading morph preset" for genesis >> about ERC freeze

kitakoredazkitakoredaz Posts: 3,526

It is some complicated story , .

I could not assign what happend to my genesis.
.
1. (my mistake)
.
I bought "cute character" for genesis, which has "cc inj dsf" and "cc rem dsf" files for genesis.
.
when I apply the "cc inj.dsf" with genesis, it apply V4shape value "1.0" and A4shape value "0.15"
.
and it rocked the default value of V4shape and A4shape as "1.0" and "0.15"
.
so If I recet the values of controllers, they not turend to "0".
.
and It has "face morph" with controller for the cute character too,
on parameter morph section.
.
It defalut value "100%" so "genesis shape" turned to the cute "character shape (and face)."
.
If I apply the "remove file" it change V4shape value and A4shape value to default "0".

( It seems that as if the morph file made with "auto reverse deformation option" by morph loader)

I wanted to make "one face morph" for genesis to the cute caracter with 1 controller ,
not change V4, and A3 default value and body shape.but I failed to make it.
.
I moved the face morph by "property editor" from "parameter tab>morph" to "shape tab>Actor>face" ,
(Now I understand the way can not make morph what I hope so)
.
then I save the morph as another name and I mistook the save option.
(I can not remember what option I failed)

(edited)
(I try to reappearance, and I may mistook not option of save morph,
I might mistake option of property editor, and I maight use Erc Freeze befor move the morph,
But I do not remember how to do that,,)
.

2. After I saved it as new morph, It seems overwrote not "genesis.dsf", but V4 shape morph file,
and A4 shape morph file.
.
(FBMvictoria4.dsf, and FBMaiko4.dsf in data folda)
.
when I load genesis.dsf It automatically change the value of V4 shape, and A4 shape morph,
and fixed default value as "1" and "0.15".
.
To correct it, I removed my save morph file and the products files,
but the problem could not be solved.
.
after that I reinstall V4shape, and A4shape morph for genesis,
.
then I could get buck original genesis shape.
.
.
3.I do not want to cause same problem again (it was so bother for me) ,
but I want to make such auto preset plus morph file.

I hope to know right way to How to make such file.
Would not you teach me how to make such "inj file" for genesis?

(when load some dsf file, Auto change the value of other morph value. and make new morph
with controller )

Post edited by kitakoredaz on

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,732
    edited December 1969

    It sounds as if you either saved as a figure, overwriting the original \data\DAZ 3D\Genesis\Genesis.dsf file, or you saved over the character preset for Victoria 5 in the People\Genesis folder - I'm not sure which. Unless you can recall which options and commands you used it's a little hard to figure the issue out.

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    >Richard

    I did not save the morph as preset and figure. (sorry my subscribe is so fuzy ,,)
    I saved it as morph,,

    (I often mix morph , and gather it to one new morph ,then adjust rig.
    and save it again. so I want to ask you how to do it correctly later.
    if you do not mind,, )

    I did not change "genesis.dsf."

    because, first I reinstalled daz defaults contents, and daz studio,
    but the problem did not be solved.

    (I think you remember same problem on this forum.
    genesis load with other mans morph shape,,)

    so I copy my contents folda, and change defaut contents folda
    and reinstall all again.

    then I move files in data , one by one.

    I move my V4moprh , the genesis face changed.
    and the value was "1".

    then I reinstalled V4morph for genesis, and A4morph for genesis.
    the problem has been solved.

    Now I am thinking, and remenber.
    .
    I setted ERC freeze to adjust bone with the shape before save the morph..
    .
    and I checked the products files again.

    there are three files for make the character shape.

    "cute inj dsf" file, "cute rem dsf" file, and "Cute dsf" file .

    "cute dsf" file is installed in data>genesis> morph folda.
    (so it automatically road when I road genesis)

    the "Cute INJ" file, is just a morph preset for Victoria 4, and Aiko 4.

    when I apply it, it change the value of V4 morph and A4 morph for genesis,
    and keep it as default value.

    (I think it may overwrite FBMvictoria.dsf and FBMA4.dsf. file might not?)

    and It changed "Cute.dsf" morph value to "100%", too.

    I failed to use ERC freeze .

    I did not understand correctly to use ERC freeze,

    I just thought it is for save the rig transration.

    If ERC freeze fix the every parameter I have changed (by inj files), It may fixed the V4 value, and A4 value,
    (keeping default value has changed) , and I translate the morph to Actor>female ,
    and I might save it as my morph.

    (I can not remember detail of how to make the new morph, and save it)

    Now, I want to ask you how to use ERC freeze for make new FBM (by other morphs and keep bones translation)
    I want to gather some FBMs to one FBMs with bones trasntation.

    of course I can use "Adjust rigging to shape" option in joint editor, but I seems it is not same as the bones translation
    which made by other FBMs. tell me please,,,,,, about ERC freeze,,,.

    pleeeeease, tell me Richard!

    I checked the document to make pose preset,,, but I can not how to use it with new shape morph.!

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    I summarize and make simple my question,,,.
    .
    1 I want to make new morph , it same as A4 shape value "0.5" and V4 shape value "0.5"
    not only the poligon shape, but also the bone translation move.
    .
    2 So I change the value of two morph controllers. now genesis change the shape and bones move (changed bone scale , rotation)
    .
    3 I export the genesis as newshape.obj (or hexagon bridge)
    .
    4 I turned genesis shape to "Zero" in daz sutdio. (of course A4 controller shape value turned "0" V4 shape value turned "0")
    .
    5 I reimport the "newshape.obj " by morph loader, (or hexagon bridge) .
    .
    6 Now there is new controller of mix shape morph , shape Actor>female.
    I saved it as morph nemed "mynew.dsf" , it should be installed in data genesis morph foda automatically.
    .
    7 next I want to apply the translation (scale) of bones as same as when I changed A4, and M4 morph controller .
    .
    8 I change the value of controller A4 "0.5" and V4 "0.5" again. now I want to copy the bone translation,
    to mynew morph. so I open property editor,,,

    I may use ERC freeze,, so,,, but,,,,how should I do?

    this is my question.

    pleeeeeeeeeeeeeease tell me how to keep save the translation of bones,and apply it on mynew morph!!!!!
    :shut:

  • kitakoredazkitakoredaz Posts: 3,526
    edited June 2012

    I find the way to mix some morphs and save it as one new morph with lig movements same.

    1. I load genesis and ajust shape by other morphs, eg Aiko4 "0..3" Hitomi "0.3 " V4" 0.4".
    then I make new shape for genesis.

    2 first I send it hexagon , and turned genesis shape on ds4 default "zero".

    3 I reimprot the shape from hexagon to daz studio 4 as new morph.
    I often set the location where the controller show , when I reimprot morph.

    now I have new morph with controller shape tab edit > Actror "newshape"
    check your morph , and it moves correctly ,("newshape" controller value 100 % genesis must be same as before you made)
    I set genesis turned to zero shape.

    4 I turned genesis invisible. so not to make mistake.. then load another genesis(2) on the sceane.

    5 then I turned value same as before I made the newshape, Aiko 0.3 Hitomi 0.3 , V4 0.4
    now I change the shape of genesis (2) . same as " newshape."

    it is good you set bones visible. you can check movements of bone.

    6 Now I copy the bone movements frome genesis (2) to genesis.

    7 open joint editor . then on sceane tab,
    first select genesis(2) then select with "ctrl key" genesis(1)
    the order must keep.

    8 jointeditor, edit> transfer Rigging (figure space)

    9 now you transfer rig movements from genesis 2 to genesis 1.

    you can see bones move on genesis but genesis keep default shape.

    10 you must select only genesis(1) , now you can delete genesis(2) , his work has finished
    he is just donner for copy rig movements.

    11 now rets try erc freeze! property editor , then ERC freeze.
    and select genesis, node genesis.
    set property as your " newshape." morph !

    then it is improtant you must check "off" restore figure rigging option.

    now you can see genesis changed the shape and the bones move as same as you copyed.

    12 check bone movements and shape, by contoroller your "newshape morph"

    13 you should save modifeid assets. then you can save your "newshape morph" as morph dsf!!

    14 open new sceane and load genesis, now you have newshape morph!
    it is same shape and bone movements as you set by other three morphs.

    so it is useful for someone?? I hope so.

    Post edited by kitakoredaz on
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