What are the reasons to go with using Genesis 2?

JonstarkJonstark Posts: 2,738
edited December 1969 in The Commons

I'm sure there have been a million topics on this, but I'm usually off in the Carrara forums, and because I'm a Carrara user I haven't played much with Genesis, since it's only since 8.5 was released very recently that Carrara could use Genesis. So now I'm playing with Genesis a bit and I think I'm starting to see some reasons why it might be useful to switch from the M4/V4 characters to starting to use Genesis, as it seems Genesis might be better for animations (with the clothing fitting by default, and not having to worry much about pokethrough, for example). Genesis bends better than the default V4, but not really better than the Perfect V4 fixes that Xameva and Meipe put out.

So I see Genesis 2 in the store, along with V6 as a morph shape for it, and I"m wondering - exactly what are the advantages to using Genesis 2? In what ways is it superior to regular Genesis? Forgive me if I'm asking a basic question, but I'm thinking of the future, and if ultimately it would be more advantageous to start using Genesis 2, it seems now during the PA sale I might want to start grabbing possible Genesis 2 stuff.

Can someone please list the ways that Genesis 2 is superior to Genesis, the pros of working with Genesis 2?

Thanks in advance :)

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Comments

  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    G2F has some better bending in some poses, and has rigged toes. It's easier to create pretty human female characters with her, if you primarily render those. Those are the main benefits for the end user, I think. Have a look at her outfits in the store vs. some female outfits for G1 to see if the differences in fit are important to you.

  • Kevin SandersonKevin Sanderson Posts: 1,643
    edited December 1969

    Jon, also the eye geometry has been improved with G2F so reflections are not an issue as they are with Genesis. And there's more geometry in the important places like the face and some body areas which improves the look. There are other improvements but those are the ones that come right to mind.

  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    Jon, also the eye geometry has been improved with G2F so reflections are not an issue as they are with Genesis. And there's more geometry in the important places like the face and some body areas which improves the look. There are other improvements but those are the ones that come right to mind.

    True, the new eyes are nice.

  • JaderailJaderail Posts: 0
    edited December 1969

    Bending, Eyes, Expressions, and clothing fits just off the top of my mind.

  • Canary3dCanary3d Posts: 2,033
    edited December 1969

    Just a note - Genesis is free with your download of DS and so is Genesis 2 F - look for "Genesis Starter Essentials" in your store download list. So they are equal on that count - and you can take G2F for a spin and see if you prefer her to Genesis1 or not, without spending money.

  • JonstarkJonstark Posts: 2,738
    edited December 1969

    Jon, also the eye geometry has been improved with G2F so reflections are not an issue as they are with Genesis. And there's more geometry in the important places like the face and some body areas which improves the look. There are other improvements but those are the ones that come right to mind.

    True, the new eyes are nice.

    Did they add back in an 'eye surface'? I noticed that was missing in Genesis but was a very handy zone in V4/M4 if I wanted to put reflected highlights in.

    Thanks to everyone who has replied. I did notice that the Carrara 8.5 included Genesis 2 starter essentials, but I haven't yet loaded her up to try her out as I had heard rumor that Genesis2 still had some kinks in Carrara, but even if true I'm trying to plan for the future. Also I don't believe there's a GenX for Genesis 2 yet, though it's rumored to be in the works? That's important to me too, as I think that V4 has the best variety of face morphs and I want to be able to keep my favorite faces (well as much as possible) but use the best body too.

  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    ...I've worked with G2F for a bit now and can say yes she is an improvement. Facial expressions look more natural. I also find posing and bending to be better. The best way I feel to see how good she works though is to also have the Head and Body morphs bundle however unfortunately that requires extra expense.

  • riftwitchriftwitch Posts: 1,409
    edited December 1969

    Canary3d said:
    Just a note - Genesis is free with your download of DS and so is Genesis 2 F - look for "Genesis Starter Essentials" in your store download list. So they are equal on that count - and you can take G2F for a spin and see if you prefer her to Genesis1 or not, without spending money.

    There's nothing to stop you from buying content for Genesis 1 and G2F (other than budget, of course). I currently have a LOT more content for G1, but G2F hasn't been around that long. Both figures can live comfortably in your runtime with no problems. Also try the freebies for G2F (check the Freepository) to get a better handle on some of the things you can do with her.

  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    ...one nice thing I found about the G2F head morphs is there are independent controls for left and right side features (like ears, eyes mouth cheeks etc). Real life features are not perfectly symmetrical so this allows for more creative character building. For the body morphs they are pretty much the same (with a few additions such as "Breasts Gone") as the original Genesis but I feel there is better control. G2F also has two abdominal zones which helps with posing.

    Most Genesis clothing and skin maps will work with G2F. The exceptions are long skirts and coats (though there is a third party utility that helps with this) and the YT5 characters (which use the V4 UV for their skin maps). Unlike the original Genesis however, you now need to purchase the V4 clone separately to use her UV map and clothing with G2F (Genesis included the V4 clone and UV as a default set).

    I've yet to find a need to purchase any of the Gen6 characters as I predominantly use G2F for developing child and teen characters using Zev0's Growing Up morphs and also have both of the Head Morph Developer Kits.

  • Serene NightSerene Night Posts: 17,672
    edited December 1969

    I like the fact that g2 female when I make her skinny or buff I can adjust the bod and head separately. Also love the expressions.

  • RAMWolffRAMWolff Posts: 10,230
    edited December 1969

    While I'm not working at all with Genesis 02, Dawn is my go to girl mesh right now, I did notice that the weight mapping is much improved on this new iteration of Genesis. I found that when converting my Supersuit to "her" and posed "her" there was NO poke throughs and this was without smoothing on so that spoke volumes to me.

  • SotoSoto Posts: 1,440
    edited December 1969

    There are no good reasons to use Genesis 2.
    Genesis is the best figure you can get and much better than “Genesis” 2 Female.

  • kyoto kidkyoto kid Posts: 41,205
    edited September 2013

    ...I can make better teens and pre-teens with her using only morphs.

    Post edited by kyoto kid on
  • Jim_1831252Jim_1831252 Posts: 728
    edited December 1969

    I like Genesis 2, but I like Genesis as well. Genesis has more possibilities right out of the box, but I think Genesis 2 is actually the better figure. I actually wrote a review of G2/V6 when they first came out. http://www.digisprawl.com/blog/daz-studio-stuff/daz3ds-genesis-2-and-victoria-6-review/

  • JonstarkJonstark Posts: 2,738
    edited December 1969

    Jimzombie, that review was very helpful. Thank you to everyone who answered and gave an opinion. Personally I'm still not sure, but you've given me a lot to think on.

  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    jimzombie said:
    I like Genesis 2, but I like Genesis as well. Genesis has more possibilities right out of the box, but I think Genesis 2 is actually the better figure. I actually wrote a review of G2/V6 when they first came out. http://www.digisprawl.com/blog/daz-studio-stuff/daz3ds-genesis-2-and-victoria-6-review/

    ...I use both, G2F primarily for my "star" preteen, teen, and fae female characters, and "Classic" Genesis for adult female, aliens, and of course all my male characters (still like David 5).

    When the GenerationX Update is released (which probably will not occur until G2M is available), things could become really interesting.

  • Jim_1831252Jim_1831252 Posts: 728
    edited September 2013

    Glad to help out. The only real reason to invest much into Genesis is if you need a unisex mesh where you can combine any number of male and female morphs. In the long run Genesis 2 will most likely replace Genesis. That's how I see it anyway. Oh, and then there is the cost of getting G2 to really up and going, unless you intend to make all your own morphs.

    Post edited by Jim_1831252 on
  • Jim_1831252Jim_1831252 Posts: 728
    edited December 1969

    Kyoto Kid said:
    jimzombie said:
    I like Genesis 2, but I like Genesis as well. Genesis has more possibilities right out of the box, but I think Genesis 2 is actually the better figure. I actually wrote a review of G2/V6 when they first came out. http://www.digisprawl.com/blog/daz-studio-stuff/daz3ds-genesis-2-and-victoria-6-review/

    ...I use both, G2F primarily for my "star" preteen, teen, and fae female characters, and "Classic" Genesis for adult female, aliens, and of course all my male characters (still like David 5).

    When the GenerationX Update is released (which probably will not occur until G2M is available), things could become really interesting.

    The potential for the new GenerationX plugin is very interesting. Dimension3D left it wide open to being able to basically turn G2 into a Genesis figure. There was also the possibility of G2 to G1. I'm wondering if there would be something in DAZ's terms and conditions that limit that sort of thing.

  • Kevin SandersonKevin Sanderson Posts: 1,643
    edited December 1969

    Jonstark said:
    Jon, also the eye geometry has been improved with G2F so reflections are not an issue as they are with Genesis. And there's more geometry in the important places like the face and some body areas which improves the look. There are other improvements but those are the ones that come right to mind.

    True, the new eyes are nice.

    Did they add back in an 'eye surface'? I noticed that was missing in Genesis but was a very handy zone in V4/M4 if I wanted to put reflected highlights in.

    Thanks to everyone who has replied. I did notice that the Carrara 8.5 included Genesis 2 starter essentials, but I haven't yet loaded her up to try her out as I had heard rumor that Genesis2 still had some kinks in Carrara, but even if true I'm trying to plan for the future. Also I don't believe there's a GenX for Genesis 2 yet, though it's rumored to be in the works? That's important to me too, as I think that V4 has the best variety of face morphs and I want to be able to keep my favorite faces (well as much as possible) but use the best body too.

    There's this in the store. There are some limitations in the product description but it will let you use V4 stuff (you'll need to save first as duf files if you're older stuff doesn't have them, etc.) http://www.daz3d.com/victoria-4-for-genesis-2-female

  • ServantServant Posts: 759
    edited December 1969

    Genesis 2 has some subtle improvements over Genesis 1. Mostly, these are bending and additional bones. This allows for more realistic poses.

    However, it is not as versatile right out of the box. Until Genesis Generation 2 Male is released, you're stuck with the female model. Costs will be another matter, as unlike Genesis stuff (morphs, clothes, textures) which work for both male and female, the Generation 2 Genesis will have separate products (morph packages, for instance). Genesis 2 is also limited to UV sets of its own and with Genesis 1. It cannot use Generation 4 textures and morphs readily. Even with the PA product, it takes some work.

    IMHO, if you really need exacting details and nuances for your figure, go with Genesis 2. If you want a more cost effective and versatile figure that can fit virtually any need (teens, monsters, males, females, aliens, etc.) go with Genesis 1.

  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    ...couldn't do this with the original Genesis.

    the_twins_sss.jpg
    1000 x 750 - 420K
  • scorpioscorpio Posts: 8,471
    edited December 1969

    Couldn't do this with Genesis 2

    Ratmen.jpg
    1000 x 707 - 229K
  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    ...yea yea yea. Yo couldn't do big menacing rats with one I couldn't do cute little girls with the other - we're even.

  • JaderailJaderail Posts: 0
    edited December 1969

    Genesis1 is the full Morph into anything Mesh. G2F is the Genesis based (better bends for example and expressions and...) New Female Only shape. They both have reasons to exist. Just as G2M will have its place as a better Male only figure.

  • scorpioscorpio Posts: 8,471
    edited December 1969

    Cute little Girl
    Genesis1

    First-Love.jpg
    1060 x 1500 - 467K
  • caravellecaravelle Posts: 2,487
    edited December 1969

    First I was sceptical, but after a try I am using both Genesis 1 and 2 and am happy with it. I like the face and expression morphs for Genesis 2 very much. Even the default textures look better on G2F. I 'd recommend to install the free G2F figure, maybe buy the 'Genesis 2 Female Morphs Bundle', download some free clothes and give it a try. Hair is not a problem, as you can use a lot of the G1 stuff (same with clothes - just try), or just parent it. Meanwhile I am looking forward to Genesis 2M.

  • ElorOnceDarkElorOnceDark Posts: 152
    edited September 2013

    In my own opinion, as a developer, Genesis 2 has made it much easier to create female clothing. I hated having to model ladies clothing on a basically male shape and "reverse engineer" a female fit. G2 has inspired me to crawl out from under my rock and make an outfit! ;-)

    Post edited by ElorOnceDark on
  • Fixme12Fixme12 Posts: 589
    edited September 2013

    If i see, what will be possible next year launched with oculus...
    "hydradeck humans", then i'll take the time and wait for the quality of genesis 3.
    more info at my channel or search by google...
    i can only hope they jump at the right time on this and not be to late with it.

    Post edited by Fixme12 on
  • GhengisFarbGhengisFarb Posts: 173
    edited December 1969

    Couldn't do this with Genesis 2

    So what shapes did you use to get that anthro rat?
  • SiscaSisca Posts: 875
    edited December 1969

    fixme12 said:
    If i see, what will be possible next year launched with oculus...
    "hydradeck humans", then i'll take the time and wait for the quality of genesis 3.
    more info at my channel or search by google...
    i can only hope they jump at the right time on this and not be to late with it.

    Occulus Rift is a VR headset squarely aimed at gamers. The demo you link is using images from Infinite Realities and moving around them using the Rift and the Razer Hydra.

    The Hydra is basically a motion contoller, you can get one from Amazon now and play with it but it's very much like the Wii controller.

    The Occulus Rift is something with a lot of potential, eventually, but it's being created as a gaming platform. In fact as it stands right now you couldn't even use it to watch movies. You can't run just any game with it, the dev has to build support for it into their game just as they would touch controls or any other hardware interface. The dev kit that's available is aimed squarely at game developers right now so not something likely to be incorporated into a lot of other apps any time soon.

    Infinite Realities is a company that does 3D scanning using arrays of high end DSLR's to create a 3D image. This creates some really nicely detailed models and textures but is highly expensive right now.

    All of these technologies have a lot of potential but I don't think you're going to see widespread adoption of them next year.

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