Black Sclera Eyes issue I can't fix..
Hello Ladies and Gents,
Normally I can find my fix for whatever issue I'm having here. However this time I cannot.
I'm trying to render a scene using PW Productions - Airport island. However I can't fix the G3F from having black eyes. I can't move the scene at all closer to the zero so it will render without the eye issue. I've tried putting all in a group and everything just goes nuts and moves all over the scene. Has anyone else had any luck with this? Is there any other fix for the Black eyes when you're outside the "Safe" Zone. I've spent the last few days searching for a way to fix this. But I've come up empty so now I'm asking here.
More specifically I'm trying to render a scene in the building. This building for all purposes seems to be unmovable?! I'm not sure how to get it to move. I've tried all the tricks I know. Grouping, the trans properties to move dont even show up to move it. Is there a way to unhide them? I've not been able to figure that out either.
The best I saw was someone mentioning that they were going to make a script that would move the selected object to Zero and move all the other objects around it to match. But I've not seen something, or been able to find such a thing. This would be SUPER useful until they can sort out this black eye thing.
Any help is apprecaited!
Comments
If grouping, or parenting to a Null which would I think be better, causes issues make sure the Parent in Place is on in the Scene pane option menu - the lined button in the top corner, or right-click the tab.
I've actually tried that. The building shifts, and all the pieces (shop Levels) stay put. The building moves to some god awful place (Im not sure cause moving around in this scene I couldn't find it easily), and I can't even move it back, because there are no trans properties to adjust. I love the hard work put into making this product. But it's useless if you can't render anything because of the black eye bug.
Found a way around it, I managed to unparent everything and then made a group that allowed me to move it around. Took a while. But it works.
Not sure how helpful this will be, but I noticed that the reflection of the Eye Moisture and Cornea surfaces on some materials settings was pretty strong. If you have all your lights aimed at the characters, that means whatever their eyes are facing won't be lit and you'll get a reflected black surface in them. Maybe try lighting up what's behind the camera and see if it helps?