Having a problem with 22 Parker Road
I just purchased the 22 Parker Road bundle, and while I love the environments and scenes, I am running into a problem that I have not encountered as of yet. Fair warning: I am very new at using Daz 3D studio, only 2 weeks in so far. In most packages, like the Dream Street Bedroom Suite, all of the assets are individual and selectable. So if I want to create something like a movie set, I can delete the back wall (behind the camera) to place lighting and other things. In the 22 Parker Road scenes, I can make certain assets appear and disappear, but if I try to select one asset from the house layer, and hit delete, it will only delete the whole house. Someone suggested that I use the geometry select tool to select a single asset, but when I use the geometry select tool and click on the wall I want to manipulate, I get nothing.
This is a real problem because Daz 3D has to manage all of the assets that are active in a scene, whether they are "on camera" or not. Even going through and deleting all of the assets I am not using for a particular scene (like deleting bathroom and living room stuff when I am shooting a bedroom scene), the renders are taking a godawful long time to produce. I have Nvidia 760x cards, and generally they are pretty peppy, doing scene renders in around an hour at full HD, however with the Parker Road property, it is taking several hours to do a render. Does anyone know a way for me to delete assets from the house that I do not need, or is it not possible? Thanks so much for your help.
Comments
If they are bones you can either click the eye icon next to their entry in the Scene pane or seelct them and use the Visible button in the Parameters pane to hide them. For iray another option, if that won't work, is Create>New Iray Section Plane which adds a plane that will hide whatever is on the positive side in ernders, by default from both camera and light, allowing you to place your viewpoint and lighting outside the room.
The entire exterior of the building (for each floor) is a single bone labeled hip. The only options with the hip bone are to delete it or make it invisible. If it is made invisible, it takes out all the walls in the building, both interior and exterior.
I must say, this is extremely disappointing for a Daz Original to be so poorly executed. This will definitely make me think twice in the future about buying complicated assets like buildings from Daz 3D, because if anything their products should be *more* accessible, not less. I think I may end up asking for my money back on this one.
It takes several hours for render because the textures will exceed the memory capacity of the 760 and then pass to render with the cpu. You can try reduce textures with plugin like scene optimizer but I've some dubts about, the 760 if I remember have only 2gb vram....but anyway maybe in your case will speed-up cpu render time.
How the building iss et up is a matter for the PA, not a matter of how Daz does it. SOme people make every wall of every room separate, some consolidate more. You can use the Geometry Editor tool to create new groups, then use the Joint Editor to add new boens and assign the groups to them so that you can hide selectively.
Just had a look, hip is the ground floor, then theer are separate boens for the first and second floors - but each does hid all the walls on that floor.
Yuo have a full month to return the asset if you don't like it and it is not suitable for you. Look here https://helpdaz.zendesk.com/hc/en-us to see to whom you have to write for this.
I already have done this. With normal assets I don't have a problem rendering, but this one is nearly impossible for me to render, and I have a pretty powerful machine (Xeon E5 16-core processor, GTX 760). While I realize that the video card is not the newest or most powerful, my combined rig generally does pretty well on renders -- except for this asset.
Just my simple opinion.
Believe me that you will find lot of product with which you will have problems with your "pretty powerful" rig...is only 2 weeks that you started use Daz Studio. You can find on forum tons of posts in technical topic about large v-ram and more/fast cuda cores nVidia GPU and believe me that GTX 760 today it's all outside of pretty powerful for Iray render, maybe 4/5 years ago...so maybe before criticizing the products (I repeat that you only start use DS few weeks ago...so you're not an expert), perhaps processed in a different way from simpler products, we should analyze other factors...see the hardware of own computer.
True. Only the problem is not with the machine. My machine is even slower, and I do a lot of work with blender. I easily make render preview in real time even in the whole viewport; a scene with ~40 relatively low poly props rotates and moves quite smoothly but when I export this scene to Daz it rotates and moves as slideshow and under "relatively low poly" I mean all the ~40 props were less then 350k polygons. And I suspect even the objects which are turned invisible in daz still slow down the viewport.
a lot of the newer stuff has this lag issue, it's not just polygons
I can load the entire dreamhome with all the furniture and fittings and move around it with the viewport rendering with iray, and that is a massive set
yet some of the newer part sets I struggle in untextured openGl
I don't have this particular set but I feel there is something else going on besides polycounts
It is not only this. When I decide to cancel the rendering on blender I simply click on a small "x" and the rendering stops. The same scene on the same PC freezes for minutes when I try to cancel a rendering, Yes, my PC is outdated, but it is still the same scene on the same computer...
With all due respect, when switching to another set, like Open Apartment, the renders run on my machine just fine in 30-60 minutes, at 100% processed. Most of my renders take less than 1 hour, and certainly less than 2. I hold that 22 Parker House is just a badly created asset that is causing the hardware to bog down unnecessarily.
I can confirm your suspicion regarding invisible objects slowing down Daz. I took one set, made the things I wanted invisible, invisible. Then I rendered the set, but it was taking 1-1 and 1/2 hours. When I deleted the things I had hidden, render time dropped down to 30-45 minutes for the same scene. Daz has to process everything -- even stuff that is not visible or even in the scene.
I wanted to ask for some time - when an item is turned invisible, in the parameters tab it is still "visible in render". Do I have to switch off this option to speed the rendering time when there are invisible items in the scene, even when they are outside the camera frame?
Invisible (hidden, not mae transparent) items are not passed to the renderer. They do, however, remain in scene memory so that may have some impact on performance (depending on your system).
Open Apartment from Renderosity?