Export Animation with Clothing in MDD format?

I’ve created a scene in DAZ with a woman in a workout outfit walking in place. I exported the scene in the .MDD format, and imported it into Modo. The figure came in just fine, complete with accurate animation, but the clothes do not follow her. They remain static. They moved along with her in DAZ, but somehow that animation information did not transfer into Modo.

Are there some settings inside DAZ I need to adjust in order to help the .MDD file capture the animation of the clothing?

Thanks in advance for any help.

Comments

  • Are you sure it's all one single object ? if the cloth don't move it sounds like they are a different object or something.

    The MDD is just a long list of vertices that move over time that is used to transform the points in the original object, so if the exported OBJ is a single mesh (cloth and character) and imported into Modo as a single object also it should work just fine, make sure you don't import layers as different objects or anything like that in Modo.

     

     

  • mk1837mk1837 Posts: 25

    Thanks for those thoughts, Mikael. When I export the object out of DAZ in OBJ format to use as the basis for the MDD morph, it does seem to export the clothes as seprate items, on separate layers -- in any case, that is how they appear when I open the OBJ file in Modo: Although it's a single OBJ file, Modo sees the leggins as being a separate mesh item, on its own layer. Is there a way to export them as a single layer? I tried combining the meshes in Modo and then applying the MDD influece, but that made a chaotic mess of the clothing.

  • mk1837mk1837 Posts: 25

    Joined October 2015

    37 Posts

    I just found the solution.

    1 — In DAZ, turn off the visibility of the clothing, and export just the figure animation by itself, both as an OBJ and an MDD file.
    2 — Next, hide the visibility of the figure, and turn on the visibility of each clothing item, and perform the same operation for each one (export as OBJ, and as MDD).
    3 — Import each object separately in Modo, and apply its respective MDD as a separate file.

    That works.

    Thanks for your input, folks.

  • Hi!

    It's good you got it working but it should work fine with just one singel export (if the clothing and character is in the same mdd), but it might be picky with the export options, if you for example use the "Create groups" it usually don't work with MDD's, so some experimenting with the OBJ export options might be needed.

     

  • marblemarble Posts: 7,500

    Hi!

    It's good you got it working but it should work fine with just one singel export (if the clothing and character is in the same mdd), but it might be picky with the export options, if you for example use the "Create groups" it usually don't work with MDD's, so some experimenting with the OBJ export options might be needed.

     

    As you seem to have the MDD export working, would you mind showing a screenshot of your OBJ export settings? I don't have Modo so I'm more interested in exporting to Blender (especially 2.8) so I might be asking for something that is not relevant if you don't work with Blender.

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