When Rendering, Are Invisible Figures & Props Taking Resources

FauvistFauvist Posts: 2,152
edited December 1969 in The Commons

In Poser and/or DAZ Studio, when you have a scene, and you make figures and props etc. invisible, when you render the scene, do these invisible objects take up computing resources, are they figuring into the raytrace light bounces and ambiant occulusion etc. Do they extend the time the render takes?

Also, when you have a full scene of, say, a landscape with buildings and cars and people and sky etc., and you have your camera crop the image so that only a small piece of the scene is in the render window, is all the content in the scene being calculated for? Or only just what appears in the render window?

Thanks!

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,355
    edited December 1969

    Invisible items that are actually hidden (clicking off visibility) don't get passed to the renderer. Things that are simply out of the direct line of sight, however, will be as they can still contribute to shadows, occlusion or reflections in the visible portion of the scene.

  • SzarkSzark Posts: 10,634
    edited December 1969

    I was under to illusion, wrongly or rightly that anything loaded in to a scene hidden or not will take up resources. Granted they won't be a burden at render but they are still taking resources whether they get rendered or not.

    Could you clarify this please Richard.

  • Richard HaseltineRichard Haseltine Posts: 102,355
    edited December 1969

    Yes, they will still take up memory in the application - I thought the question was about rendering, which tends to be the most demanding stage.

  • SzarkSzark Posts: 10,634
    edited December 1969

    Fauvist said:
    In Poser and/or DAZ Studio, when you have a scene, and you make figures and props etc. invisible, when you render the scene, do these invisible objects take up computing resources, are they figuring into the raytrace light bounces and ambiant occulusion etc. Do they extend the time the render takes?

    Also, when you have a full scene of, say, a landscape with buildings and cars and people and sky etc., and you have your camera crop the image so that only a small piece of the scene is in the render window, is all the content in the scene being calculated for? Or only just what appears in the render window?

    Thanks!


    Yeah I know but it is good to show that they will still use resources and therefore reduce the resources needed at render time. ;)
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