Welcome to Hatsune Miku Anime Manga Cafe ☕

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  • vrba79vrba79 Posts: 1,398
    edited August 2020

    The computer was one of the many things that was in storage for the last couple of months, so I was itching to get back to making art again!

     

    Post edited by vrba79 on
  • vrba79 said:

    The computer was one of the many things that was in storage for the last couple of months, so I was itching to get back to making art again!

     

    Cool

  • edited August 2020

    Youtube video.

    Post edited by gustavlem_a1fe5d7a15 on
  • KA1KA1 Posts: 1,012

    A CGI take on the Azur Lane character "Unicorn" (HMS Unicorn)

  • EthinEthin Posts: 1,122
    KA1 said:

    A CGI take on the Azur Lane character "Unicorn" (HMS Unicorn)

    Very nice!

  • EthinEthin Posts: 1,122

    Oni WIPs

  • vrba79vrba79 Posts: 1,398

    A random anime guy.

    Man.png
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  • vrba79vrba79 Posts: 1,398

    A freebie I did for a friend.

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  • edited September 2020

    Video Youtube.

    Post edited by gustavlem_a1fe5d7a15 on
  • Zero Gravity Handyman

    Return to orbit after finished Summer series, continuing Liberty's mission on orbit: repairing a satellite. 
    This was done very slow since I got busy lately. The fictional satellite was based on Boeing 601 belongs to Kingdom of Wakanda, it's my tribute to their late king.

     

  • Mazinger and Voltron

     

  • I'd like to share some skills I use to render anime characters, I flatten the character making it look 2D.  I use carrara but it might be possible in Daz studios.

    Please see the images below for better understanding.

    This image has been resized to fit in the page. Click to enlarge.

     

    This image has been resized to fit in the page. Click to enlarge.

     

     

    Using the scale X and Y can make possible the flatten of a character you can make her as flat as you want.

    Ear Pulled, Square big eyes, small mouth, unrealistic skin and light bulbs on the cheek are all anime features.

    Lets start with lightings

    See images below please:

    Ok the Bulb is at 35% lighting at the color on the radial is

    H= 96.50%

    L=60.53%

    S=29.99%

    This bulb gives proper anime skin lighting unrealistic notice that the bulb is over by the edge the character is centered

    Now we go for the Distant light settings see image below please:

    Ok the Distant light is at 80% lighting at the color on the radial is

    H= 95.77%

    L=78.94%

    S=37.48%

    The location of the distant light can be seen on image 1.  Both lights are set to best settings - raytraced under the effect tab

    This conclude the lesson on the environmental light settings is more of a pinkish lights.

    The following lesson will focus on the Ear Pulled a very important anime feature disregarded by many :P

    We will place our lovely model facing forward for better teaching.

    This model is Aiko 3 with kioki morph, This character has many morph and lots of clothes.  Aiko 3 is widely supported in the Japanese Community including pixiv.net  PoserClub.net.

    In order to pull the ears on Aiko 3, see the images below:

    This image has been resized to fit in the page. Click to enlarge.

     

    The values are as follow

    Earin= -2.0 (thats minus 2.0)

    EarBig= 0.7

    EarSmall= 0.9

    I doubt you can do these with Aiko 4 or up.  I always recommened Aiko 3 for your anime needs.

    Next Lesson we will talk about Triangular Chin

    This next lesson focuses on her Triangular Chin.  The triangular chin cannot be done using Aiko 3 alone.  You need to have Kioki for Aiko 3 to make this triangular chin, without Kioki I do not think you can create such a perfected Anime Chin.  Kioki by Capces can be purchased here at Daz. at https://www.daz3d.com/kioki and Kioki Requires Aiko 3 morph and map located here https://www.daz3d.com/aiko-3-0-morphs-and-maps now on to the lesson.

     

    This image has been resized to fit in the page. Click to enlarge.

     

    The values are as follow:

    JawH=0.3

    JawSquare= 0.9

    Here are the eyes lesson, possibly the hardest and tedious part is morphing these eyes in an anime style shape.  First you need to darken the eye socket materia, by making the eyes socket material dark it will create a dark outline all around the eyes. Again, the morph I used on these requires the Kioki Morph.  Here are the values of the Anime Eyes Shapes along with links.

    I recommend Dumb or Anime Eyes for Victoria 3 (Victoria 3 Eyes fits on Aiko 3) @ https://web.archive.org/web/20060925192216/http://jjdelpy.free.fr/Poser/doaeyes.html

    The values for the eyes are as follow:

    EyesScale 0.5

    EyeSpace 0.5

    EyeAngle Up 0.2

    EyeGumDrop 0.3

    EyeinSquare 0.3

    Eyelwrflat 0.3

    EyeOutDwn 0.4

    EyeShape1 0.8

    EyeUpFlat 0.1

    EyeDepth -0.1

    EyeHeight 0.1

    EyeWidth 0.1

    Eyelidshllw 0.1

    Eyelidshvy 0.1

    Lasheslong 1.0

    Lashlofull -9.0

    Headshape and nose is as follow:

    HDstylized 0.8

    ThroatThin 1.0

    Nosepointed 0.4

    MouthSmall 0.2

    MouthNarrow 0.2

    Doing the HDStylized will automatically make the nose small and will also give the head an anime style.  This are the basics of making an anime head using Aiko 3 with Kioki morph in Daz Studios it may be possible to do all this but I am not 100% sure if Kioki will work in DazStudios, I assume it does because is sold here.  The above was all done in Carrara Studios.

    About the Cheek Lights and Skin will required some photoshop and some advance lighting in carrara.  I am not going to discuss these here if you are still interested in those send me a email wrr@3dcgx.com

  • BandoriFanBandoriFan Posts: 364
    edited September 2020

    Just a sympathetic render of Himari. I played with the sun sky settings tho can't seem to make the light actually redder just more saturated 

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    Post edited by BandoriFan on
  • vrba79vrba79 Posts: 1,398
    edited September 2020

    I remember a similar method of a z-crush Toon rendering method from Poser ages ago, where part of the process was parenting everything to a ball, which was parented to a camera, so the flatening effect is there no matter what angle you looked at it from using that camera.

    Post edited by vrba79 on
  • RedfernRedfern Posts: 1,603
    vrba79 said:

    I remember a similar method of a z-crush Toon rendering method from Poser ages ago, where part of the process was parenting everything to a ball, which was parented to a camera, so the flatening effect is there no matter what angle you looked at it from using that camera.

    Good memory!  I, too, recalled that Poser based process when I read the steps listed above.

    Sincerely,

    Bill

  • vrba79vrba79 Posts: 1,398

    A good way to get more mileage out of Hiro 5 for doing really good anime males, is blending in some female facial morphs into the mix.

    Hiro.png
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  • tkdroberttkdrobert Posts: 3,543
    vrba79 said:

    A good way to get more mileage out of Hiro 5 for doing really good anime males, is blending in some female facial morphs into the mix.

    NIce.

  • Hatsune MikuHatsune Miku Posts: 851
    edited September 2020
    Engrish music video
    Post edited by Hatsune Miku on
  • Hatsune MikuHatsune Miku Posts: 851
    edited September 2020
    What's even funny is how people in Japan love this song, live :p That's Japanese culture there :p
    Post edited by Hatsune Miku on
  • Live 3D model Miku Hatsune live?! Click video below
  • Tramp GraphicsTramp Graphics Posts: 2,411
    edited September 2020

    I finally got Measure Merics to work on my sysem, and was finally able to get accurate measurements of my characters. This ultimately required some tweeking of each, some of which is still ongoing. These aren't renders, but simply screencaps of my ladies in DS with their measurements.

     

     

     

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    Maria-Mirandez-Measurement-Metrics.jpg
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    Kuraiyama-Kiriko-Measurement-Metrics.jpg
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    Post edited by Tramp Graphics on
  • Hatsune MikuHatsune Miku Posts: 851
    edited September 2020

    In this segment we are going to talk about the different anime figures
    found in the Carrara/DazStudios/poser world the one listed below are the ones I use on my renders.

    Madoka: Contact Ken @ (https://www.deviantart.com/ken1171)

    NoName: https://www.sharecg.com/v/94144/

    Aiko 1: http://docs.daz3d.com/doku.php/public/read_me/index/673/start

    Aiko 3: https://www.daz3d.com/aiko-3-0-morphs-and-maps

    Aiko 19: https://www.daz3d.com/aiko19

    Anime Doll:https://www.renderosity.com/mod/bcs/anime-doll-kit/23796

    Lolo: https://www.sharecg.com/v/84173/gallery/21/DAZ-Studio/Chibi-Figure-Lolo-Hai

    Mizuho A3: http://web.archive.org/web/20150906222713/homepage1.nifty.com/garbagesoft/chr_download.html

    Cyco: https://www.sharecg.com/v/30287/gallery/11/Poser/Shukkys-Humanoid-CY-CO

    Chibibel: https://poserdazfreebies.miraheze.org/wiki/ChibiBel_and_School_Set

    BelBel: https://poserdazfreebies.miraheze.org/wiki/BelBel

    Kururu: http://poserclub-cab.net/pf/free-staff/others-2/kururu/f451/

    Aiko 3 Kioki: https://www.daz3d.com/kioki

    Decoco: http://members3.jcom.home.ne.jp/mowais/freestuff/freestuff.html

    Maybe: https://web.archive.org/web/20161125024925/http://members3.jcom.home.ne.jp:80/mowais/freestuff/freestuff.html

    Nanana: https://www.pixiv.net/en/artworks/50667016

    Himeko: https://www.renderosity.com/mod/bcs/toon-character-himeko-amp-wear-set/37795

    Sera: https://onedrive.live.com/?cid=E8E10A699F938C66&id=E8E10A699F938C66!105

    Nearme: http://efrontier.shop14.makeshop.jp/shopdetail/000000000424/ct10/page1/recommend/

    Sakura

    https://www.daz3d.com/sakura-8-pro-bundle

    Hitomi

    https://www.daz3d.com/hitomi-for-genesis-bundle

    let me know if it interest you to see one of these figures rendered.

    With time ill provide a sample image of each figure, they,lo be rendered in carrara, Ill start with Cyco

    Post edited by Hatsune Miku on
  • vrba79vrba79 Posts: 1,398
    edited September 2020

    You left out Hitomi for Genesis 1, which when paired with the A3/A4 legacy morphs can give you a wide variety of anime girls. Her male counterpart Hiro 5 is equally versitile.

    Post edited by vrba79 on
  • vrba79 said:

    You left out Hitomi for Genesis 1, which when paired with the A3/A4 legacy morphs can give you a wide variety of anime girls. Her male counterpart Hiro 5 is equally versitile.

    I just added her and Sakura, i know there is another Genesis one but Im not so familiar with Genesis.

  • there's also "madoka", a hybris fo A3 body and anime doll head. it was made by ken1171 (https://www.deviantart.com/ken1171)

     

  • akmerlowakmerlow Posts: 1,124
    Redfern said:

    Motoko Kusanagi discusses existential philosophy with a Tachikoma while enjoying some breakfast noodles.

    A tad different for me as I applied a stylized Anime/Manga face upon Aiko 3 as opposed to my usual "quasi" realistic approach.  In the original manga Masamune Shiro drew her rather "kawaii".

    Nice and funny! GITS is  good.

  • Buaya-kun said:

    there's also "madoka", a hybris fo A3 body and anime doll head. it was made by ken1171 (https://www.deviantart.com/ken1171)

     

    added

  • tkdroberttkdrobert Posts: 3,543

    Ultraman

  • Hatsune MikuHatsune Miku Posts: 851
    edited September 2020
    Post edited by Hatsune Miku on
  • Zero Gravity Boredom

    "This is what I called a finger drag :D"
    What will you do if you get bored in space? Of course you're gonna having fun and doing some mischief, in zero gravity way :)

     

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