Increasing dForce resolution?
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I think I already know the answer to this one, but as I may have missed newer or cleverer innovations, I'm asking anyway.
I'm trying to update the old Hongyu V6 TShirt to be a G8F dForce item, mostly by stitching edges together in Blender to stop it (literally) falling apart at the seams.
It's working sort of okay so far (the dForce is a little messier than I'd like, but it's no longer falling to bits, and adding a low smoothing modifier seems to reach a fair compromise between detail and smoothness), but what I'd eventually like to get is a tight lycra ("spandex" to Americans) look, but no combination of dForce parameters I've yet tried is giving me the fine wrinkles I want to really sell the look - the final result is a little bit too well shrink-wrapped to the body. It seems that the mesh resolution just isn't fine enough to support this effect and with dForce (apparently) not considering SubD modifiers when deforming (although it apparently does when colliding?), I'm figuring I need to bake the Subdivision modifier into the mesh itself when exporting from Blender.
However, if there's a better/more efficient way, I'm open to suggestions.
Comments
I think you're on the right track. Basically you need more geometry so that dForce can create more springs that affect smaller bits of the object. I haven't played with dForce and subdivision within Studio to see how well it works there, but you're almost certainly going to have better control by subdividing in Blender then exporting the higher density model.
You could bake it in; I'd try applying it first, and see what the geometry looks like, and if there are any funny areas.
Just save a copy before apply or Ctrl Z to undo (incidentally you can increase the number of undo steps in preferences). Apply the subdiv can improve good geometry, and do quite the reverse when there are issues.