I'm using a toons generation figure wearing jeans, but for some reason the jeans create a oddball geometric shape around the character's backside. Any idea why?
Sorry. I don't know how to post an image. It seems to be something about the geometry around the butt that is forcing a strange artifact, a jagged shape that varies with each frame of the animated shot. I've tried adjusting the pants size and fitting and scale but nothing seems to get rid of this quirk.
Sorry. I don't know how to post an image. It seems to be something about the geometry around the butt that is forcing a strange artifact, a jagged shape that varies with each frame of the animated shot. I've tried adjusting the pants size and fitting and scale but nothing seems to get rid of this quirk.
Sounds like a smoothing modifyer issue? What happens if you turn it off?
Click the Attach a fiel link under the box for your text, then click the Browse button and select the image. If you don't know how to take a screen shot, for Windows I suggest using the Snipping Tool (in Windows Accessories), click New, drag out a rectangle enclosing the area youw ant to capture, and fianlly click the disc icon to save.
The artifact is a geometric volume that varies with each frame..here rendered in a basic open GL. When rendered in. Iray, there is also an artifact in the surface of the pants. I assumed it was related to some sort of poke-through and increased the size of the pants, but it didn't fix the problem.
So does it go away if you turn off smoothing? You could also try changing the smoothing type from generic to base shape matching, that sometimes does the trick!
Okay that adjusting or turning off mesh smoothing does get rid of the wierd artifact. It does result in some poke-through patches, and I'll keep tinkering on a fix for that.
Okay that adjusting or turning off mesh smoothing does get rid of the wierd artifact. It does result in some poke-through patches, and I'll keep tinkering on a fix for that.
Ok, let's hope those jeans come with some adjustment morphs, otherwise using a dFormer to expand the fabric at the problem area could work.
Okay that adjusting or turning off mesh smoothing does get rid of the wierd artifact. It does result in some poke-through patches, and I'll keep tinkering on a fix for that.
Rather than turning smoothing off try changing 'The Smoothing Type' under Mesh Smoothing to Generic from Base Shape Matching.
Comments
Please post an image.
Sorry. I don't know how to post an image. It seems to be something about the geometry around the butt that is forcing a strange artifact, a jagged shape that varies with each frame of the animated shot. I've tried adjusting the pants size and fitting and scale but nothing seems to get rid of this quirk.
Sounds like a smoothing modifyer issue? What happens if you turn it off?
Click the Attach a fiel link under the box for your text, then click the Browse button and select the image. If you don't know how to take a screen shot, for Windows I suggest using the Snipping Tool (in Windows Accessories), click New, drag out a rectangle enclosing the area youw ant to capture, and fianlly click the disc icon to save.
How do you turn off smoothing modifier?
Select the clothing in the scene tab, go to parameters/general/smoothing. There is a toggle on/off button for the smoothing.
Here's some pix. Thanks for the how-to.
The artifact is a geometric volume that varies with each frame..here rendered in a basic open GL. When rendered in. Iray, there is also an artifact in the surface of the pants. I assumed it was related to some sort of poke-through and increased the size of the pants, but it didn't fix the problem.
So does it go away if you turn off smoothing? You could also try changing the smoothing type from generic to base shape matching, that sometimes does the trick!
I'll try that. Stay tuned.
Okay that adjusting or turning off mesh smoothing does get rid of the wierd artifact. It does result in some poke-through patches, and I'll keep tinkering on a fix for that.
Ok, let's hope those jeans come with some adjustment morphs, otherwise using a dFormer to expand the fabric at the problem area could work.
Rather than turning smoothing off try changing 'The Smoothing Type' under Mesh Smoothing to Generic from Base Shape Matching.