You can use AutoFit to convert the clothes to Genesis, by fittign them and selecting Michael 4 as the original figure, then fit those to Michael 6 (which is Genesis 2 Male) and select Genesis as the original figure. That isn't perfect, but may give better results.
You can also do the conversion in one step from M4 to G2M if you're willing to spend a bit of money: this product gives you the required autofit clone https://www.daz3d.com/michael-4-for-genesis-2-male (and also UVs to let G2M use M4 textures)
As a general rule, despire all the great converters and helpful assets we have to make older clothes and such work on newer characters, as a general rule clothing will pretty much always work best for the figure it was created for. The drawback being two-fold.
As you point out you might not have that figure and need to acquire it.
Daz continues to advance their figures. For the most part each generation improved in some way over the previous one. Going back to Michael 4 you may find that the posing and textures and such feel antiquated compared to working with Genesis 3 or 8 based figures.
That said, I've used some of the tools and processes Richard and Leana suggested and they can produce acceptable results, but they still rely on having a good quality clothing product to start with; so your mileage may vary with any particular outfit.
Check if the shirt has any morph that helps with the pokethrough. Otherwise, a simple fix would be to hide the offending sleeves by selecting the shirt and open the bone structure, and click on the eyes symbol for the arm bones.
The other is, select the jacket, and in the parameter tab, change the collision item from M4 to the shirt.
As for your second issue, please make sure you have M4 selected when you apply the pose. This looks as if you have selected the vest rather than the character wnen you applied it.
That outfit has ways to fit the shirt under the waistcoat. I forget if it is a morph or a visibility preset that turns off the sleeves, but there is a way to do it.
Comments
You can use AutoFit to convert the clothes to Genesis, by fittign them and selecting Michael 4 as the original figure, then fit those to Michael 6 (which is Genesis 2 Male) and select Genesis as the original figure. That isn't perfect, but may give better results.
You can also do the conversion in one step from M4 to G2M if you're willing to spend a bit of money: this product gives you the required autofit clone https://www.daz3d.com/michael-4-for-genesis-2-male (and also UVs to let G2M use M4 textures)
As a general rule, despire all the great converters and helpful assets we have to make older clothes and such work on newer characters, as a general rule clothing will pretty much always work best for the figure it was created for. The drawback being two-fold.
That said, I've used some of the tools and processes Richard and Leana suggested and they can produce acceptable results, but they still rely on having a good quality clothing product to start with; so your mileage may vary with any particular outfit.
Thanks to everyone for the quick reply.
I've tried your suggestions, but my results are still abysmal. First off, I made sure I had a real M4 model.
But as you can see in the first attached image, the sleeves still push thru even after "fitting". I even tried manually resizing each component.
The next train wreck is after applying an M4 pose.
I'm so confused. =[
Check if the shirt has any morph that helps with the pokethrough. Otherwise, a simple fix would be to hide the offending sleeves by selecting the shirt and open the bone structure, and click on the eyes symbol for the arm bones.
The other is, select the jacket, and in the parameter tab, change the collision item from M4 to the shirt.
As for your second issue, please make sure you have M4 selected when you apply the pose. This looks as if you have selected the vest rather than the character wnen you applied it.
That sounds pretty flippin' BRILLIANT!!
Thanks again for your help. =]
That outfit has ways to fit the shirt under the waistcoat. I forget if it is a morph or a visibility preset that turns off the sleeves, but there is a way to do it.