Best facial hair resources?

michellecelebriellemichellecelebrielle Posts: 264
edited December 1969 in The Commons

Hi, I'm looking for some resources for facial hair and would like opinions please. I only have photoshop elements 7, not full photoshop. I've seen the following on Rendo for M4 (http://www.renderosity.com/mod/bcs/m4-facial-hair-resource/70289) but don't know how I'd go about using the textures on characters with different skin tones, or darker skin without altering the colour of the facial hair itself. Anyone know of any good PNGs or brushes that would work in PSE7? I've tried some basic hair brushed off DeviantArt and when I render it just doesn't look quite right, even though I have a bump and displacement map. My character is for commercial purposes so I can't use, for instance, Jepe's body hair or the Unshaven beard for Genesis. I'm using Genesis M5 but M4 beards could work with tweaking and possibly via the Daz re-mapping.

beard.png
203 x 147 - 52K

Comments

  • SiscaSisca Posts: 875
    edited December 1969

    By commercial purposes do you mean you're going to export the character as an object to use the mesh commercially or do you mean you're going to use the final render as a commercial product?

    If you're outputting the actual mesh objects then yeah, the game dev license only covers Daz content and not 3rd party stuff.

    If you're just using the render output it's my understanding that almost anything you purchase here at Daz is licensed for commercial use unless it states explicitly otherwise. I'm pretty sure the same is true over at the other stores. If I'm wrong about this I'd like to know as well.

    If you need more control of the hair you might look at either Look At My Hair or Garibaldi Express Hair System. Of course, these come with their own learning curve so depending on your schedule you may not have time.

  • michellecelebriellemichellecelebrielle Posts: 264
    edited December 1969

    Sisca said:
    By commercial purposes do you mean you're going to export the character as an object to use the mesh commercially or do you mean you're going to use the final render as a commercial product?

    If you're outputting the actual mesh objects then yeah, the game dev license only covers Daz content and not 3rd party stuff.

    If you're just using the render output it's my understanding that almost anything you purchase here at Daz is licensed for commercial use unless it states explicitly otherwise. I'm pretty sure the same is true over at the other stores. If I'm wrong about this I'd like to know as well.

    If you need more control of the hair you might look at either Look At My Hair or Garibaldi Express Hair System. Of course, these come with their own learning curve so depending on your schedule you may not have time.



    Hi, thanks for the reply. I won't be exporting the obj, it will be a charcter preset with custom-made skin textures. All I need is a good-looking beard texture overlay for my face texture.
  • SiscaSisca Posts: 875
    edited December 1969

    mishwish said:
    Sisca said:
    By commercial purposes do you mean you're going to export the character as an object to use the mesh commercially or do you mean you're going to use the final render as a commercial product?

    If you're outputting the actual mesh objects then yeah, the game dev license only covers Daz content and not 3rd party stuff.

    If you're just using the render output it's my understanding that almost anything you purchase here at Daz is licensed for commercial use unless it states explicitly otherwise. I'm pretty sure the same is true over at the other stores. If I'm wrong about this I'd like to know as well.

    If you need more control of the hair you might look at either Look At My Hair or Garibaldi Express Hair System. Of course, these come with their own learning curve so depending on your schedule you may not have time.



    Hi, thanks for the reply. I won't be exporting the obj, it will be a charcter preset with custom-made skin textures. All I need is a good-looking beard texture overlay for my face texture.

    Ah, sorry I can't think of any texture overlays that can be used commercially.

    I once saw a tutorial for painting hair on a finished render in Photoshop. The techniques should be usable in Elements since it just used the standard brushes and layering. I'll do some searching and see if I can locate it again.

  • michellecelebriellemichellecelebrielle Posts: 264
    edited December 1969

    Sisca said:
    mishwish said:
    Sisca said:
    By commercial purposes do you mean you're going to export the character as an object to use the mesh commercially or do you mean you're going to use the final render as a commercial product?

    If you're outputting the actual mesh objects then yeah, the game dev license only covers Daz content and not 3rd party stuff.

    If you're just using the render output it's my understanding that almost anything you purchase here at Daz is licensed for commercial use unless it states explicitly otherwise. I'm pretty sure the same is true over at the other stores. If I'm wrong about this I'd like to know as well.

    If you need more control of the hair you might look at either Look At My Hair or Garibaldi Express Hair System. Of course, these come with their own learning curve so depending on your schedule you may not have time.



    Hi, thanks for the reply. I won't be exporting the obj, it will be a charcter preset with custom-made skin textures. All I need is a good-looking beard texture overlay for my face texture.

    Ah, sorry I can't think of any texture overlays that can be used commercially.

    I once saw a tutorial for painting hair on a finished render in Photoshop. The techniques should be usable in Elements since it just used the standard brushes and layering. I'll do some searching and see if I can locate it again.
    Thanks. I've already tried painting over the face texture, and the result is the pic in my original post. It just doesn't look right, and I don't think people will pay for a character with a beard that looks odd.

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