Eyes Not Rendering / Rendering White
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Hello,
I recently purchased AoA's Advanced Lights along with the related presets for use with my 3Delight renders. I like the lights so far - they render much faster than others I have used but I'm having a significant issue. My models eyes render a hazy white. You can sort od see the pupil under the white and a vague outline of the iris but there is no color. I've tried different setting with the lights, with my render, and with the surfaces on the eyes and iris and still they render that milty white. Has anyone else encountered this and any suggestions on how I could fix?
Thanks!
Comments
Hard to say without seeing an actual render or screenshots of your render/surface settings, so I guess;) The AoA ambient light outputs strong specular light, opposite to the UE2 light(don't know if you have used it) that doesn't output any spec light whatsoever. You may have tweaked the specular settings for the eye surface/cornea so that it doesn't play well with the AoA lights. So to help I would need to know what shader is being used for the eye surfaces. If it's the DS default shader, simply increase glossiness to 80-90% to get a tighter specular highlight and/or decrease specular strength. If you use the AoA SSS shader, try first turn off specular glossiness(specular active off) and raytraced reflections to see if the problem goes away, if it does, start tweaking those settings until you get the result you want. You can also set your AoA lights to diffuse only, to disable specular highlights and see if that was the cause of the issue. If it's non of the above, please post your render/surface settings and we can go from there:)
Edit: In the rendersettings/sampling did you have the raytrace depth set too low? 1 may not be enough depending on your eye surface settings, try with a minimum of 2!
A quick render with an AoA distant and the AoA ambient light + surface settings for the cornea:
Thank you so much for your suggestions! I'll try them and post how I made out - thanks again!