Loading Genesis (ect) figures without material?

Member_257874Member_257874 Posts: 76
edited December 2018 in New Users

Is this generally possible in a way to load any basic figure without their materials? This would make adding figures to scenes faster, and since you often change the material anyhow with another preset, you are doing the same thing twice (adding material to a figure).

Or can I create a basic preset of the figure without material and if yes, what's best practice? Just saving a scene subset in the peoples folder?

 

PS: On a side note: Is it possible to strip any material from a figure (not only genesis, anything from characters to props). I mean in a "tabula rasa" way so that only the plain, white standard material remains, removing all settings.

Post edited by Member_257874 on

Comments

  • You can't have a material-less item, but you can hae a basic material without any textures. Either simply create a new primitive or create a new primitive and tweak its Surface settings until you like the results, then with the object and its surface seelcted go to File>Save As>Shader Preset - that gives you a basic setting. Now load the base figure, in the Surfaces pane Editor tab click its name to seelct all surfaces, and double-click your preset - that will apply the settings to the whole figure - then use File>Save As>Character Preset to create a preset you can use to load the figure with those settings.

  • Ok thanks I didn't know how to apply the material of a primitive to a whole figure. I thought it'd need all material nodes of the target figure present.

  • Ok thanks I didn't know how to apply the material of a primitive to a whole figure. I thought it'd need all material nodes of the target figure present.

    A Shader preset is generic - it will (by default) apply its settings to all selected surfaces on all selected objects. A Materials preset stores the same properties as a Shader preset, but it ties them to named surfaces so it won't apply to other items.

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