Hello!
I have followed a tutorial to get an animation.
This worked perfectly fine, and in Autodesk FBX Viewer, I can see an absolutely smooth animation on Genesis 2 Female.
When I import the avatar + animation in DAZ3D and view it, it animates fine.
However, once I apply the animation to a new Genesis 2 Female in Animate2, it "hops".
Can anybody tell me what's going on here and how to fix that?
I have recorded a video here to show the problem.
There seems to be a discrepancy between the original Genesis 2 Model and the avatar exported from mixamo.
But I don't see how to fix that.
Thank you.
Please try again in 30 seconds.
Comments
I have even used Transfer Rigging (Target Space), and the original Genesis 2 Female has perfectly the same pose.
It's just that crazy lerp / jump in the animation that drives me crazy.
I have no idea where this might still come from.
Looks like it isn't using the ROOT NODE. When it imports, it may be "assuming", that it should just be "centered".
See if your root-node (hip), changes location. Type the values in manually, to whatever the first frame is, or try copy/paste of just that animation node.
Also, be sure that your camera is not moving. If the model isn't moving, then it is the camera jumping back and forth. Be sure that you don't move the camera... Make a new one for moving around the scene or use the perspective-view (no camra), to navigate.
I also suggest that you lock your camera X,Y and Z tanslation and rotations, if you are never going to move it. That will help stop accidental movement if you later come back to the scene and don't realize that your camera for the animation is selected, then use it to move around, accidently.