Turning a geoshell into clothing (for use with dforce)

Geoshells are a great and easy to use tool to create skin-tight clothing. Is there a way to convert it to regular clothing so that you may use dforce to affect the fitting, etc.?

Comments

  • Not while keeping it a GeoShell, no, as those are clones of the original shape rather than independent shapes.

  • Not while keeping it a GeoShell, no, as those are clones of the original shape rather than independent shapes.

    But I wouldn't be particular about keeping it as a geoshell. Couldn't you export it to Hexagon and then re-import it to make it a clothing item? Would there be a way to do this and keep the rigging?
  • If it's not possible to export the geoshell then you could export the figure itself, couldn't you? And import back the shape and then turn that into clothing?
  • You could just export the base figure as OBJ too - there's no real need to go through a Geometry Shell stage.

  • You would lose the offset that way though, wouldn't you? Would that be a problem?
  • You could always apply the same in your modeller, or apply a Push Modifier to the base figure before exporting (that's what the Geometry Shell offset is - a Push Modifier applied by default).

  • Thank you Richard! I'll give it a try.
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