New "Duplicate Formula" error I haven't seen before
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I've run into "Duplicate Formula" errors before - cases where two different morphs or whatever declare the same property name. When those come up, the DS log indicates the file it's not happy with, so they're usually reasonably easy to trace down.
I've run into a new one with a scene that a colleague sent to me along with some custom comment - a version of the message I've never seen before:
2018-12-13 18:13:46.098 WARNING: fileinput\dzassetdaz.cpp(5970): Duplicate formula found linking xOrigin & Value in [DUF FILE NAME]
2018-12-13 18:13:46.247 WARNING: fileinput\dzassetdaz.cpp(5970): Duplicate formula found linking yOrigin & Value in [DUF FILE NAME]
2018-12-13 18:13:46.395 WARNING: fileinput\dzassetdaz.cpp(5970): Duplicate formula found linking zOrigin & Value in [DUF FILE NAME]
I get a whole series of these. Where I've put [DUF FILE NAME], DS lists the file that I'm in the process of loading, not something buried off in my content directory, and there's nothing immediately before or after these lines (there are many copies of the three I've shown) that references another DUF or DSF file.
Any gurus have an idea what might be causing this, and what I should do to try to track it down/eliminate it?
Comments
Prsumably there is or are embedded morphs in the model in your .duf file - things that haven't been saved as assets yet, so there'd no .dsf file to be referred to.
Interesting. OK, if that's the case, how would I identify those? Is that something I can see through DS? Or something I can find by diving into the DUF file?
On a broader note, I know one can create morphs with things like Morph Loader Pro - if a morph is created that way and the morph isn't then saved as a morph asset, is the morph still preserved if the DUF file being worked on is saved? Somehow I thought from comments on the forums that it would vanish when DS was closed.
So, diving into the DSON file, I've found the "modifier_library." Long list of modifiers. Most of them, however, do not contain formulas. Those appear to be "mesh morphs", in that they have long lists of deltas. Others do have formulas, and appear to be directed at the center point and end point of bones. The latter are the likely culprits, since the error messages talk about "xOrigin" and "xEnd".
So, I'm guessing that either this file has somehow embedded copies of morphs that I also have lurking around as standalone DSF files, or else there's some redundancy between these embedded morphs.
Time to experiment a little...
had you done any morph conversion via the Transfer Utility? If you'd converted a morph pack from an older figure that overlapped, in whole or in part, with a pack you have installed for the figure itself then that might well give a bunch of duplicate names.
Good thought. I’ll look for that.