pwToon not showing in Surfaces Tab DS 4.6 Pro
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Hello -
I am using DS 4.6 Pro on windows 7.
I just bought and installed pwToon_DS4 via DS install manager.
I'm folowing typical shader preset instructions (which work with pre-installed shader presets eg Age of Armour, DS Defaults, Omnifreak). However pwToon does not show up in the surfaces tab as the others do. So I can't access its controls.
I can double click on a pwToon resource and a subtle change occurs to the surface of selected object (genesis 2 female), but on render I can't achieve the surface transformation which the pwToon resource preset is supposed to create. Render settings are: Best - 3Delight
Just to be clear, in the shaders folder there is a pwToon folder containing an icon called pwToon_DS4. When I single click on the icon twenty pwToon resource icons appear. I ctrl + double click on one of these and get a pop up window asking whether to replace or ignore texture map. Click ok and the spining circle appears indicating a process for about three seconds (the edit menu even says I can undo the shader). However as I said above pwToon does not show up in the surfaces tab. All I see is Shader: .
I have tried reinstalling pwToons both from an installer and then manually. But have no success.
I've also read various posts and the poseworks info.
Just wondering if other windows 7 DS 4.6 Pro users are able to use pwToon_DS4?
Any advice very welcome.
Thank you - Roberto
Comments
PWToon works fine for me windows 7 DS 4.6.0.18
Just in case - select the figure in the scene tab - select the surfaces you wish to apply the shader too in the surfaces tab apply the shader.
Your Multiple suggests that the shader has applied to something as multiple usually means different shaders on different surfaces.
Try selecting just G2 face in the surfaces tab and applying the shader and see what happens.
Thanks for replying.
Yes, I just tried selecting just the G2 face. But once again no pwToon in shader tab. Just the original shader which is omUberSurface.
The non pwToon default DS shader presets all work fine with multiple objects.
Something I've noticed is that if I use a pwToon shader such as Airbrush Red, the selected object surface changes to red but the shader tab keeps showing omUberSurface. The diffuse color setting in the adjustments panel on the right changes to red as well.
There is something wrong with your shaders.
I just tried this. I loaded Genesis, added UberSurface Base from Shader Presets > omnifreaker > UberSurface I then selected Genesis again in the Scene tab, and in the Surfaces tab, and applied pwToon from Shaders > pwToon_DS4 > pwToon Resources > Airbrushed Red.DS, and it works perfectly well.
You may need to update your shaders to get the latest versions?
The name in the Surfaces pane changes to Shader: pwToon for all selected surfaces. I am using Win 7, DS 4.6.0.15
OK. Thanks. That's helpful. At least I know I'm doing things correctly. I might try a fresh install of DS 4.6 and pwToon and see what happens. I'll post back with results. Probably tomorrow.
Issue resolved by Re-installing DS Pro 4.6 using DIM.
Seems I may have messed things up when I moved/merged everything from to
some time ago after the initial install. Forgot about that.
One thing though, is that pwToon doesn't seem to be compatible with DS Pro 4.6 64bit ?
Anyhow, Thank you again for the assistance.