Daz Studio does a great job of fitting clothes to any character, but is there a way to make a shirt or jacket too big? So that the sleeves are too long and flop over the hands?
You'd almost certainly need to use dForce for that, so you'd need clothing that is, or can be, set up for dForce. I haven't tried this but it might work to load the clothing and not fit it to the wearer. In frame 0 position the clothing so that it fits over the zero pose figure, but slightly scaled up, and use the Timelien to set a keyframe for all bones on the figure, then scrub to the final frame and apply the pose you want to the figure (ignoring the clothes). In Simulation Settings choose to do a Play range simulation and the (oversized) clothes should follow the figure as it assumes its pose.
Thanks. I haven't messed with Dforce much. I did work on this from the idea of not "fitting" the coat to the figure. Of course, the problem then is that the coat won't move with the figure.
Would be easy to do with dForce, can't think of any way to do it without. You may not even need to use scaling just go into surfaces and crank the expand/contract value way up.
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You'd almost certainly need to use dForce for that, so you'd need clothing that is, or can be, set up for dForce. I haven't tried this but it might work to load the clothing and not fit it to the wearer. In frame 0 position the clothing so that it fits over the zero pose figure, but slightly scaled up, and use the Timelien to set a keyframe for all bones on the figure, then scrub to the final frame and apply the pose you want to the figure (ignoring the clothes). In Simulation Settings choose to do a Play range simulation and the (oversized) clothes should follow the figure as it assumes its pose.
Thanks. I haven't messed with Dforce much. I did work on this from the idea of not "fitting" the coat to the figure. Of course, the problem then is that the coat won't move with the figure.
Would be easy to do with dForce, can't think of any way to do it without. You may not even need to use scaling just go into surfaces and crank the expand/contract value way up.
There are all sort of adjustments to the daedalous sky mercenary jacket, but they all vanish once the coat is "fitted" to the figure.
Can any clothing item be turned into a dforce compatible item?
Check out this thread, all kinds of info in there re: dForce
https://www.daz3d.com/forums/discussion/208141/how-to-use-dforce-creating-a-blanket-draping-clothes-on-furniture-and-much-more-commercial#latest