How do I preserve Alpha/transparency when exporting?

I've been figuring out how to export the base gen 8 female to Blender to make sure i can actually do what I want before buying anything, and I've mostly got it working but i ran into a snag with the textures for the hair. I got the model/rig working by exporting in .dae but all the textures come out in jpg(as they have done with other export formats) with a black/white background depending on how I exported. With the hair this means that areas I would expect to be alpha/transparancy are a solid colour. Is there a way to preserve what I'm guessing is supposed to be the alpha/transparent part of the textures, say by exporting as tga? Or is this how Daz textures are done, does Daz somehow read the black/white area as transparent?

Comments

  • DS uses a separate map to specify the opacity of the surfaces, I'm not sure whether Collada carries that over. If you look in the Editor tab of the Surfaces pane in DS you will be able to see the list of surfaces in the model, and by seelcting them you will see how the materials work.

  • From what I've seen nore of the formats automatically carry the transparency over. Thanks though, you pointed me in the right direction. Managed to get the transparency to carry over by exporting in .fbx and selecting "Merge Diffuse And Opacity Textures." Fbx doesn't seem to want to carry the rig over to blender properly and dae doesn't bring the textures lol. Oh well, I've got things working well enough now, thanks again.

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