Transferring morphs from a SD figure to a subdivided HD figure
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I exported a hand into Hexagon and subdivided it twice (through smoothing) and then imported it back into Daz3D. I then transferred bones, etc. from the original to the new hd hand and I can use it fine, but there's various artefacts that I'm wondering if there's an easy fix for. See the attached pictures for the exact issues I'm having (the original SD hand is on the left, the hd hand is on the right. The first pic just shows the hand with fingers moved, the other one with a hand thickness morph applied).
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weirdhand1.png
700 x 800 - 159K
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weirdhands2.png
700 x 800 - 145K
Comments
The rigging is designed for the SD version, with SubD smoothing the posed model - you have in effect reversed the order (smooth, then pose) so simply transferring the existing rigging is unlikely to work. You may be able to improve things by editing the weights, but I suspect you may need to judiciously thin the density of the mesh too.
I suspected that might be the case. Thank you Richard!