mcjPlaceUnder script for DS 1,2,3,4 - place something eXactly under something else

mCasualmCasual Posts: 4,607
edited September 2013 in Freebies

this way to the download & manual -->
https://sites.google.com/site/mcasualsdazscripts3/mcjplaceunder

it's a very simple script which can save you a few seconds here and there

select 2 objects

specify the one you want to be on top

the script will move the other node so that it's precisely under the other ( with a tiny air gap )

that's how i placed the yellow cylinder under Aiko's shoe sole

how i place the floor under the yellow cylinder

and how i placed the checkered cylinder under her right shoe heel

---

note that there already exists a script to put one object on top of another
as suggested by tugPsx : https://sites.google.com/site/mcasualsdazscripts/mcjdroptotop

---

also shown here : mcjTeleblender will soon have a new version which
can do transparencies based on the strength of the opacity channel

under2.jpg
1002 x 701 - 95K
placeunder.jpg
1280 x 720 - 275K
Post edited by mCasual on

Comments

  • mCasualmCasual Posts: 4,607
    edited December 1969

    tis ready

    https://sites.google.com/site/mcasualsdazscripts3/mcjplaceunder

    Daz Studio 1.8 test ... okay ! :)

    ds1ds2.jpg
    607 x 999 - 74K
  • glaseyeglaseye Posts: 1,311
    edited December 1969

    Thank you, wil give it a try.... :)

  • mCasualmCasual Posts: 4,607
    edited October 2013

    now that the swing animation tutorial is done ( twas a special request ) we resume work on the physics simulator constraints ... hinges

    oops wrong thread sorry :)

    projectconey.jpg
    1280 x 720 - 157K
    Post edited by mCasual on
  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    I have questions, I always have questions.

    So if I were to drop a standing figure from up top onto a floor space with a cube that would be just under one of the feet would the IK chains kick in and cause the leg to bend appropriately so that the body would be positioned like the figure in your first post? If so that's going to be a very useful tool!

  • mCasualmCasual Posts: 4,607
    edited October 2013

    RAMWolff said:
    I have questions, I always have questions.

    So if I were to drop a standing figure from up top onto a floor space with a cube that would be just under one of the feet would the IK chains kick in and cause the leg to bend appropriately so that the body would be positioned like the figure in your first post? If so that's going to be a very useful tool!

    the figure pose would not change,
    the top of the imaginary bounding box around the cube
    would just move to
    the bottom imaginary bounding box around the character

    atthebeach2.jpg
    1280 x 720 - 194K
    Post edited by mCasual on
  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Ah, but wouldn't it be cool to create a script as I described? It would be a sure fire way of getting feet meets objects, regardless if they are floor level or slightly above that.

  • mCasualmCasual Posts: 4,607
    edited October 2013

    RAMWolff said:
    Ah, but wouldn't it be cool to create a script as I described? It would be a sure fire way of getting feet meets objects, regardless if they are floor level or slightly above that.

    if you create a null node, parent it to a figure foot
    then move it to the bottom of the shoe sole

    then place a null node on the floor

    using mcjAutoLimb can compute for you the
    required shin bend angle
    and the required rotation of the thigh
    to bring the first null-node to the exact location of the second null node

    then you could use mcjKeepOrient to correct the foot orientation

    then maybe use mcjAutoLimb one more time

    https://sites.google.com/site/mcasualsdazscripts/mcjautolimb

    alim.gif
    600 x 337 - 333K
    Post edited by mCasual on
  • nakamuram002nakamuram002 Posts: 788
    edited December 1969

    I believe what RAMWolf (and I) wants is a mcjPlaceOver option. As an example, it would place a figure's foot on a stair step, then place the other foot (with joint bending) on a higher or lower stair step.

  • mCasualmCasual Posts: 4,607
    edited October 2013

    I believe what RAMWolf (and I) wants is a mcjPlaceOver option. As an example, it would place a figure's foot on a stair step, then place the other foot (with joint bending) on a higher or lower stair step.

    mcjAutoLimb + mcjKeepOrient
    can be used to create walks, dances and even stairs climbing animations,
    it's not a one-click universal solution but it saved me hours of work and i get steady feet animations

    infiniclimb.gif
    500 x 600 - 517K
    stepup.jpg
    1280 x 720 - 214K
    walkup.gif
    600 x 337 - 237K
    izo.gif
    640 x 363 - 704K
    stair.jpg
    1188 x 718 - 78K
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited October 2013

    yeah animation takes patience

    i will probably "pull her up" meaning, move her hip node up as much as possible

    which should give her some bounciness

    but if she was a maid holding a plate i could leave it this way

    note that the camera is attached to her hip and it gives the animation an odd look

    but seen from a "normal" camera it looks better

    bikinup.gif
    500 x 600 - 483K
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited October 2013

    note that there is a place-on top script but it's for objects and whole figures and it doesn't affect the pose of the character

    ---

    walk upstairs animation created using
    mcjAutoLimb
    mcjKeepOrient
    mcjMakeTarget
    mcjParent
    blooper
    setInterp
    mcjDecimate
    mcjCycleFilter
    and custon scripts

    AmysstairwaytoTbeBobverse.jpg
    1920 x 1080 - 910K
    white.gif
    800 x 450 - 904K
    gotit.gif
    800 x 450 - 391K
    Post edited by mCasual on
  • TallulahdahlingTallulahdahling Posts: 387
    edited December 1969

    The PlaceUnder script is going to be very useful to me. Thank you VERY much!

Sign In or Register to comment.