Eyes Point At the Bouncing Ball?
KickAir 8P
Posts: 1,865
Back in the Mil4 days there was this trick of using DAZ Studio's "point at" feature (usually at a null or low-poly primitive for easier fine-tuning) to make a figure's eyes look naturally in the needed direction. This stopped working well with Genesis -- the eyes still tracked fine, but the appropriate eyelid morphs didn't follow the way they did with the Mil4s. G2F being touted as such an improvement over Genesis I was hoping we'd get this back, but as can be seen from my V4-G1-G2F tests below? No dice.
I don't remember hearing any complaints about this -- have I been missing them, or is this not as useful a feature to others as it was to me? 'Cause I'd really like to have it back.
Eyetests20130929-Up.jpg
1000 x 600 - 56K
Eyetests20130929-Level.jpg
1000 x 600 - 54K
Eyetests20130929-Down.jpg
1000 x 600 - 53K
Post edited by KickAir 8P on
Comments
There is a script to do that at http://www.sharecg.com/v/67748/view/8/Script/PointAt-Fixer-for-Genesis-eyes
..someone mentioned that it works on g2f if you change the object name in the scipt to Genesis2Female
Yeeps! Sorry, didn't get a reply-notification on this -- thanks!
I was hoping for a DAZ-side solution, but I'll take what I can get. Appreciate your help!
Where should this folder be installed? Do I simply drop it in My Library? I did that and it doesn't seem to be working.
Drop it in My Library, perhaps in the Scripts folder, then find it in the Content Library pane and double click to apply. You can also right-click on it and select Create Custom Action to add it to your Scripts menu.
Is there any solution for seeing the correct eyelid movement after applying this script during the camera movement, or I have to apply this script after every camera movement?
I mean, I would like to see an eye and eyelid movement that Victoria 4 has, but even with this script the setup of the desired movement is somewhat cumbersome. Though it is possible that I did something wrong with the installation...