Procedurals in DAZ Studio (Iray)?
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I was wondering if anyone could point me towards any literature regarding how to implement and use procedural nodes for DAZ Studio (Iray), please? I've been able to look this up in the manuals for Vue, Blender, Modo, and Poser, but I can't seem to find the ones for DAZ Studio in any sort of official literature.
Honestly, in my current frame of mind, they could be someplace really obvious and I'm just missing them. I suddenly have a bunch of more free time on my hands and I'd like to update some old products, and wrap up some unfinished projects, but in order to make them congruent across all software packages I need to go back to shader school. :)
I have found this (https://direct.daz3d.com/forums/discussion/242936/an-iray-shader-mixer-cookbook) which is -wonderful-, and a beautiful start, but I am seeking any additional resources/examples as well.
Thank you very much for any assistance!
Comments
Well, darn, when I saw the thread title, I was all set to link to the Iray Shader Mixer Cookbook thread. :) It's the best one that I know of right now.
Personally, I've also looked for and read some about the Iray Material Definition Language (MDL) to understand what some of the functions do. Unfortunately there aren't a lot of tutorials on that either. Every time I search, I keep getting directed to Substance Designer tutorials. :(
NVIDIA Material Definition Language Homepage
NVIDIA Material Definition Language Handbook
I have never found adequate documentation.
Just have to experiment and poke until you figure it out, alas
Thank you both for the replies and information!!!! I very much appreciate it!!
Building materials in SD is actually kinda fun, but then I've always had a soft spot for node-based setups. :) If one could figure out how to parallel shaders between SD and DS, that would be gold!
I keep meaning to check out SD; I have access to it, just haven’t gotten around to it.
And I figure if I could figure out Shader Mixer, I should be able to manage.