Export OBJ with Custom Settings

I'm trying to export G3F as an avatar for my newly purchased Marvelous Designer. I want to keep it at the DAZ Studio (1 unit = 1cm) setting but without maps and materials. However, if I select the DAZ Studio option from the drop down, and then click on the "No Maps" radio button, the DAZ setting reverts to custom and the units are no longer centimeters (as I can see from the huge scale import in MD). I've tried adjusting the scale with the Custom setting to 10% but that appears to make no difference to the export.

BTW, I've tried this in the 4.11 beta and in 4.10 - same results in both.

Comments

  • mikael-aronssonmikael-aronsson Posts: 586
    edited December 2018

    It doesn't matter that it jumps back to "Custom" the important thing is the scale percentage below that combobox, if it is too big when you import it, try with 1% that should work better.

    It should make a difference, you can check manually, export it at 100% and take a look at one of the lines starting with "v" in the file, write down the coordinates after v, export again with for example 1% and check the exported file again, should have other values after the "v" because they are scaled, are you sure there was no difference with 10% ? notice that 10% might still be 10 times bigger than the original object.

    If the imported object is too big you do not want to "keep it at DAZ studio", that is for importing back into DS again, 3DS MAX, Lightwave and others expect one unit to be 1 meter so exporting with DS settings will create an object that is 100 times bigger when you import it into some application that expect 1 unit to be 1 meter.

     

    Post edited by mikael-aronsson on
  • marblemarble Posts: 7,500

    It doesn't matter that it jumps back to "Custom" the important thing is the scale percentage below that combobox, if it is too big when you import it, try with 1% that should work better.

    It should make a difference, you can check manually, export it at 100% and take a look at one of the lines starting with "v" in the file, write down the coordinates after v, export again with for example 1% and check the exported file again, should have other values after the "v" because they are scaled, are you sure there was no difference with 10% ? notice that 10% might still be 10 times bigger than the original object.

    If the imported object is too big you do not want to "keep it at DAZ studio", that is for importing back into DS again, 3DS MAX, Lightwave and others expect one unit to be 1 meter so exporting with DS settings will create an object that is 100 times bigger when you import it into some application that expect 1 unit to be 1 meter.

     

    It turned out to be  a combination of problems. The scale setting in the export parameters was actually working but for some reason, Marvelous Designer's 3D viewport got stuck on a zoom factor that made it look like the import was huge. I couldn't find a way to reset that zoom so I reinstalled the software which fixed it.

    However, there was an odd problem in DAZ Studio too in that I wanted to save custom settings which were essentially the DAZ Studio settings with a couple of different selections but the "Save" button was greyed out. I closed and restarted without luck and eventually rebooted which did the trick. Go figure.

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