How to put an image on a flattened Sphere Primitive?

Hi there. I'm trying to put an image as the base color to fill a sphere primitive that I've flattened. I wanted a perfect circular shape to fill. I flatten it by reducing the x, y, or z size to zero. However, the image comes out deformed and I can't manage it in LIE. Any advice? Thank you!

Comments

  • This may not work, but have you considered using a cylinder primitive (so you have a circle) rather than a flattened sphere?

  • tags-art said:

    This may not work, but have you considered using a cylinder primitive (so you have a circle) rather than a flattened sphere?

     

    The flattened cylinder does work, but I wanted the sphere because I didn't want the edges of a cylinder.

  • you are also stuck the the UV mapping of the DAZ sphere primitive which is spherical

  • you are also stuck the the UV mapping of the DAZ sphere primitive which is spherical

    Oh, okay! Maybe I can edit the UV map. Where would I find that?

  • grab the free DAZ 3D program Hexagon and look at some tutorials 

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,590
    edited December 2018

    here is a simple flat mapped sphere obj you can have, unzip and drop it into DAZ studio, scale it how you wish

    https://www.daz3d.com/forums/uploads/FileUpload/95/74ed45262d2755f7bbe0123fd0e336.zip

    zip
    zip
    simple sphere.zip
    19K
    Capture.JPG
    1936 x 1048 - 223K
    Post edited by WendyLuvsCatz on
  • grab the free DAZ 3D program Hexagon and look at some tutorials 

    Wow, thank you for all that. I certainly will so I can do this on my own next time. Thank you.

  • tags-art said:

    This may not work, but have you considered using a cylinder primitive (so you have a circle) rather than a flattened sphere?

     

    The flattened cylinder does work, but I wanted the sphere because I didn't want the edges of a cylinder.

    Just make a cylinder with a length of 0.001 cm.

    Or, if you really must have a mathematically flat plane, create a cylinder with a more normal length, then use the geometry editor to delete all surfaces except one of the ends.

    If you do end up using a squashed sphere for whatever reason, there's a program called uvmapper that you can use to change the UV.

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