EXPORTING GENESIS 8 ANIMATED CHARACTER TO C4D

Hello everybody, I am trying to find a solution that works to export a G8 animated character (poses and morphs) into C4DR19. I already tried to export in different formats like fbx and collada without success. Exporting a g8 without animation is pretty easy and everything is working perfectly. The problem is when the characters are animated. It happen also with G3 characters. Once in C4D the characters are completely deformed and some parts are out of the skeleton The face morphs are deforming completely the shape. I can see that all the morphs and pose are imported but it's like they are completely freaking out the character and there is no way to fix it. I have been following many threads and tutorial but I am still stock. I was thinking about buying the Alembic exporter from Daz but if I have to be honest I am pretty scared. I already bought a lot of stuff on Daz but the assistance on exporting process is not guaranteed. Plus I can't really find anything that proves that the Alembic exporter workflow is working perfectly on morph and poses. It would be very helpful to have a tip from the developers too on this issue. I think Daz is a powerful tool but if we are not able to switch between softwares it's just a loss of money and time for people like me that have this kind of workflow. If someone has experienced this issue or could give some tips to this issue would be very nice.

Thanks

S.

Comments

  • pdr0pdr0 Posts: 204

    FBX should work

    You need to edit the FBX export rules in DS. You probably duplicated some of the animated morphs. Some parameters are called by different names, but actually reference the same parameter, so the value might be doubled or tripled causing massive deformations in the other application

    Another way to understand this is click on the pose morph tag in C4D, and look at the animated parameters. You will see some doubled up. You can disable or edit so there is only one of each.

  • I also have same problem with G3 Model while exporting animation to cinema4d. I have checked morghs in Daz, it was fine, but still has huge deformation on the animation when i export to Cinema4d.  Can comeone helped me out?

     

    Best!

     

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