Does DAZ have plans to implement a texture size reduction feature?
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Before a render you check Reduce texture resolution size of all textures in scene. (This can take an extra few minutes)
Now instead of a scene taking 3.6gb of memory, the reducded texture sizes now only take like 2.5gb of memory.
Can this feature be added please?
Reduce texture resolution size of all textures in scene [ENABLED]
- Advanced Options
- - maximum texture resolution size: 4096, 2048, 1024 or 512
Post edited by Flortale on
Comments
There's already a product to do this https://www.daz3d.com/scene-optimizer - that doesn't mean Daz won't, but I would imagine their priority will be things that don't have a viable path now. No one, outside of Daz, knows what features are planned for future versions (though reading the change log can give hints for the near term).
Global compression settings are already available.
That software looks too complicated. I was hoping for something where you just check a single checkbox and maybe specify a target resolution size before render and you're done. All it should do is store temporary files of reduced size textures, then after the render is complete, it deletes the temporary files with no changes to the original files, or it deletes the temporary reduce files when you exit DAZ.
A program like scene-optimizer has the potential to break and fail and be abandoned with newer version of DAZ. So relying on it doesn't seem wise.
Richard Haseltine said that's only for compression. It doesn't reduce the resolution. So a 4k texture only gets compressed, not reduced to a 2k or 1k texture.
Yes, compression does save memory but it isn't the same as reduction (and can introduce artefacts). Also, normal maps are not compressed as I recall (because theya re extremely prone to artefacting).
Actually Scene Optimizer isn't too bad, plus occassionally you need to take a texture back to original size. (Brickwork is sometimes sensitive)
It's basically a checkable list of all the textures and a reduction factor.
Scene optimizer is super simple. Checkmark what you want optimized, click the start button. With default settings it just works out of the box.
The creator of scene optimizer is around so I doubt very much it will version break in the foreseeable future.
There is a FREEscript that does this,
*I use it all the time to reduce those ridiculous 4K textures
down to something more logical before exporting my figure to C4D for rendering
You select a scene item and it reduces the textures by half each time
you run the script ( 4096-2048-1024 etc )
(see attachement)
*Note I am still on DS 4.8 ,YMMV