No fall off for linear point lights in Iray?
I've been unable to find the fall off control for linear point lights in Iray. I assume it's not there, but I'm asking just in case.
If it's indeed not there, if there any point in using a linear point light in Iray (again, I assume not, but I'm asking just in case I would miss something)?
Comments
Someone more knowledgeable will probably want to chip in, but afaik, you can't change the fall off, since the renderer is based on real world values.
I think you need to use an area light in Iray , or in the point light settings check if in parameters you can change the settings to give your lights a real world size.
Yes, Iray uses real-world behaviour of light (as far as practical) which means intensity always decays with the inverse square of distance from the source.
Thanks. That's what I suspected. So, linear point lights in Iray are useless, or have they some other unobvious property that still could be useful?
Linear point lights are just treated as regular point lights in Iray