Constant shading on figures?
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Is it possible to apply constant shading (i.e. not affected by light) on certain surfaces on my Genesis figures? I just want the texture to render as it is on the image file, without any dark or light parts.
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Is it possible to apply constant shading (i.e. not affected by light) on certain surfaces on my Genesis figures? I just want the texture to render as it is on the image file, without any dark or light parts.
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Iray or 3Delight?
Mostly 3Delight. Be it would be nice to know how to do it for Iray too
In 3Delight try setting the Ambient Strength to 100%, with the same colour as the diffuse, and make sure that all the glossiness and reflective properties are zeroed. With lights that don't cast shadows I think that will give the desired result.
In Iray you can use an Object or Mateial ID pass in canvasses (Advanced tab of Render Settings) though that will not appear as the main render -once you have saved you render (as RenderName say) you will find a sub-folder RenderName_Canvasses in the same folder with the desired image.
I tried that: Diffuse Strength 100%, Ambient color same texture as diffuse, Ambient Strength 100%, Both Specular 1 and 2 Strength to 0%, Accept Shadows off, Reflection Strength 0%, Subsurface Off-On 0, Subsurface Strength 0%, Velvet Strength 0%. The surface comes out still lighted and very overexposed when rendered, while shadows look much darker than the rest of the figure in viewport.
I'm not too familiar with canvases but I tried a MaterialID canvas and all it does is create a png which is just a transparent silhouette of my figure.
My Oso Toon for Iray has a flat shading setup specifically to do this.
And hey, it’s on sale right now:
https://www.daz3d.com/oso-toon-shader-for-iray
I'm not looking for a toon shader though, I'm just looking for a render that only shows textures without any sort of lighting or shading affecting it. I tried the diffuse canvas using the advanced tab in Iray and all that comes out when I open the exr file in photoshop is a weird dark grainy picture. What about the different DrawStyles in viewport? Is there a way to show diffuse only? It seems all the options are shaded in some way or another except wireframe.