How do I add a bone to clothing?

While trying vainly to adjust some loincloth it suddenly dawned on me that many of my clothing problems could be solved if I could add a bone. How do I do that? Is there a tuto out there (since I assume it's probably a bit non-obvious)?

Comments

  • Bones can be added with the Joint Editor tool, though you'd then need to edit the weight-mapping (for a loincloth that needn't be too complex. You might want to look at SickleYield's Ultra Template sets, which have pre-made rigs for various types of garement which can be projected into a piece of clothing and with luck will be usable without further refinement.

  • odasteinodastein Posts: 606

    Ok, let's change my question, then, report the bone adding to an undetermined future and do one thing at a time. I've read many times here that there was such a thing as "weight", but I've no clue what ths thing is. Where can I learn more about this?

  • Weight, in this case, is a value for each vertex on the model (between 0 and 1 inclusive normally) which determines how strongly that vertex is affected by the bone's transforms.

  • odasteinodastein Posts: 606

    Weight, in this case, is a value for each vertex on the model (between 0 and 1 inclusive normally) which determines how strongly that vertex is affected by the bone's transforms.

    I had read your answer at the time, but didn't understand a word of it, basically. I must be more awake today since I think I understood. Does it mean something like : "every point where two polygon intersect has a weight, and the smaller this "weight" is, the more this point will move when a nearby bone is itself moved"? 

  • Other way around - the higher the weight the more the bone that the weight map belongs to will affect the point (think of it as the someone carrying weight in a discussion or the running of an enterprise).

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