Truck with strange reflections
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Help, this is driving my tiny little mind to brink of insanity.
https://www.daz3d.com/retro-pickup-truck (looks great) But what the hell is going on with the reflections from the glass inside the cockpit. Tried nearly everything to rectify this. Any ideas people ?
The reflections look bad without lighting and shadows etc , but with it ....it's like some kind of trippy kalidascope drug enduced vision :(
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LO-Res-Open-GL-Render-test-glass truck.jpg
1249 x 901 - 575K
Comments
If that's an OpenGL render, as the title says, then it isn't showing reflections as such.
Or did you mean Refractions? The dude's head is looking a bit 2D, and the passenger side door is curved away from the cab. That's some thick glass on that thing.
Yes, I think that the glass is acting like a lens, creating the the distortion. (not a kaleidoscope). Perhaps adjusting the surface settings, perhaps the refraction, might solve the issue.
Yes, In Open GL it looks great (apart from the res) But in 3Dlight Mr V M8 looks 2d and as you say, the seat and doors go all out of place. I have tried everything on the glass settings but nothing works .... great product but ...it don't work.
You will note that the product is for iRay. As such, no guarantees for 3DL.
FIXED.
Look at your Surface settings for the glass in the cab (Glass_Mainbody). There are two places that you can play with to "fix" what you're seeing. The one that I think is best is the "Thin Walled" setting. Turn it ON. I think that adjusts the refractions and relections. The other option I had work was changing the refraction. you can take it to 1.05 or 1.1 The thing is there, real world glass refraction is about 1.2.