Strange render artifacts in DS 4.6.0.18
![Taoz](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/791/n1J0ET0CBJW7P.jpg)
Any idea what's causing these white spots? They change with the camera angle. Doesn't matter if you use lights or not.
It's only with this character, haven't seen it with others.
--
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/cc/835341dbf183c37eebc38a9e588dab.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/cc/835341dbf183c37eebc38a9e588dab.jpg)
renderartifacts.jpg
1368 x 527 - 45K
Post edited by Taoz on
Comments
It's this one btw:
http://www.daz3d.com/mira-for-v4-2
Have a look at specular or reflection.
OK, reducing Specular Strenght fixed it actually.
But I had to change the setting from 100% to 0% to remove the spots completely. Isn't there something wrong with the item if you have to do that? And will it not have a negative effect in some way?
Reduce the Glossiness.
Well that works too. Setting it to 100% seems to work too though.
Perhaps it's just me - using English as a second-language - but I find that turning glossiness to 100% to make it go away feel a bit backwards :o)
Yes, me too. Here's how it looks with 75% and 100% Glossiness. At about 85% it begins to turn into these white spots or speckles, and then these gradually disappear when you get close to 100%.
--
As you turn the Glossiness up the highlights get smaller, as they do on shinier surfaces. 100% is the limit, where they shrink to a point and so are unlikely to be caught by the render. Usually as Glossiness goes up so does Specular Strength, and vice versa since a spread-out highlight is usually dimmer.
Yes, I imagined it as something like that. Thanks...