Strange render artifacts in DS 4.6.0.18

TaozTaoz Posts: 9,973
edited October 2013 in The Commons

Any idea what's causing these white spots? They change with the camera angle. Doesn't matter if you use lights or not.

It's only with this character, haven't seen it with others.
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renderartifacts.jpg
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Post edited by Taoz on

Comments

  • TaozTaoz Posts: 9,973
    edited December 1969
  • scorpioscorpio Posts: 8,471
    edited December 1969

    Have a look at specular or reflection.

  • TaozTaoz Posts: 9,973
    edited December 1969

    Have a look at specular or reflection.

    OK, reducing Specular Strenght fixed it actually.

    But I had to change the setting from 100% to 0% to remove the spots completely. Isn't there something wrong with the item if you have to do that? And will it not have a negative effect in some way?

  • jestmartjestmart Posts: 4,449
    edited December 1969

    Reduce the Glossiness.

  • TaozTaoz Posts: 9,973
    edited October 2013

    jestmart said:
    Reduce the Glossiness.

    Well that works too. Setting it to 100% seems to work too though.

    Post edited by Taoz on
  • HeraHera Posts: 1,958
    edited December 1969

    Perhaps it's just me - using English as a second-language - but I find that turning glossiness to 100% to make it go away feel a bit backwards :o)

  • TaozTaoz Posts: 9,973
    edited October 2013

    Herakleia said:
    Perhaps it's just me - using English as a second-language - but I find that turning glossiness to 100% to make it go away feel a bit backwards :o)

    Yes, me too. Here's how it looks with 75% and 100% Glossiness. At about 85% it begins to turn into these white spots or speckles, and then these gradually disappear when you get close to 100%.
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    Post edited by Taoz on
  • Richard HaseltineRichard Haseltine Posts: 102,363
    edited October 2013

    As you turn the Glossiness up the highlights get smaller, as they do on shinier surfaces. 100% is the limit, where they shrink to a point and so are unlikely to be caught by the render. Usually as Glossiness goes up so does Specular Strength, and vice versa since a spread-out highlight is usually dimmer.

    Post edited by Richard Haseltine on
  • TaozTaoz Posts: 9,973
    edited December 1969

    As you turn the Glossiness up the highlights get smaller, as they do on shinier surfaces. 100% is the limit, where they shrink to a point and so are unlikely to be caught by the render. Usually as Glossiness goes up so does Specular Strength, and vice versa since a spread-out highlight is usually dimmer.

    Yes, I imagined it as something like that. Thanks...

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