Problem with lighting that's organic in the Environment
I bought this product yesterday https://www.daz3d.com/the-balcony and loaded it so I could get an idea on what kind of lighting work I was going to need to do. For some reason when it loads it is EXTREMELY bright white. I don't want to erase whatever lighting the artist may have built in (ceiling lights, ect) because I know this artist does build some in and they normally look great. But does anyone know what is causing this Ghost of Christmas Present thing that's happening?
Thanks for any help.
B1.jpg
1031 x 577 - 295K
B2.jpg
1031 x 577 - 310K
Comments
What are your render settings? It looks fine to me with the default render settings (only change I made was enable the AI denoiser).
That's what it looks like with Defualt Render Settings?! That's great! I was kinda hoping for that. The thing is though, I wasn't using a camera. I jut rendered in perspective view. I never use camera's that come with an environment. I just loaded the scene, and hit render. That's all. It seems like I'm just a setting or two off somehow though. Which is encourageing.
If I set the Headlamp to NEVER it renders normal. Strange that RobotHeadArt didn't have to do that. I am curious what the AI Denoiser is/does though.
He may have it set to not load when he loads a scene. I have my studio set to load a premade blank scene with one camera, and the headlamp off. Then I don't ever have to remember to do it.