Problem with lighting that's organic in the Environment

DDCreateDDCreate Posts: 1,398

I bought this product yesterday https://www.daz3d.com/the-balcony and loaded it so I could get an idea on what kind of lighting work I was going to need to do. For some reason when it loads it is EXTREMELY bright white. I don't want to erase whatever lighting the artist may have built in (ceiling lights, ect) because I know this artist does build some in and they normally look great. But does anyone know what is causing this Ghost of Christmas Present thing that's happening?

Thanks for any help.

B1.jpg
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B2.jpg
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Comments

  • What are your render settings?  It looks fine to me with the default render settings (only change I made was enable the AI denoiser).

     

    Balcony.png
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  • StonemasonStonemason Posts: 1,180
    Might be the headlamp on the camera that's blowing things out?
  • DDCreateDDCreate Posts: 1,398

    What are your render settings?  It looks fine to me with the default render settings (only change I made was enable the AI denoiser).

     

    That's what it looks like with Defualt Render Settings?! That's great! I was kinda hoping for that. The thing is though, I wasn't using a camera. I jut rendered in perspective view. I never use camera's that come with an environment. I just loaded the scene, and hit render. That's all. It seems like I'm just a setting or two off somehow though. Which is encourageing.

  • DDCreateDDCreate Posts: 1,398

    If I set the Headlamp to NEVER it renders normal. Strange that RobotHeadArt didn't have to do that. I am curious what the AI Denoiser is/does though.

  • IceDragonArtIceDragonArt Posts: 12,548
    DDCreate said:

    If I set the Headlamp to NEVER it renders normal. Strange that RobotHeadArt didn't have to do that. I am curious what the AI Denoiser is/does though.

    He may have it set to not load when he loads a scene.  I have my studio set to load a premade blank scene with one camera, and the headlamp off.  Then I don't ever have to remember to do it.

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