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@marble If you mean alembic it imports the viewport resolution so yes you can get a HD animation. If you mean diffeo you can get a good approximation of the HD figure with the multires + shrinkwrap modifiers as explained in the diffeo discussion.
https://www.daz3d.com/forums/discussion/comment/5908786/#Comment_5908786
I got it into my head that to use this in Unity a while ago. I get similar texture texture problems.
@dortybassa Is this with the official Alembic exporter, or with the one we are discussing here?
If it's ours you're referring to, beware that I borked up the latest release pretty badly, but could you try version 1.10.1.0? It could be as simple as vertex ordering.
We really need to change the name to avoid confusion.
To avoid confusion, I'm going to refer to it as Sagan.
I've started a discussion about Sagan in the Blender section.
(Comment deleted by poster)
@Auroratrek
I think you are refering to the official Alembic exporter, not the one we're collaborating on here, and here. I admit, we did kind of hijack the topic.
Okay, thanks. Good luck!
@Auroratrek
You could, of course, try it out... there are lots of improvements to benefit from, and it's being actively developed.
hi this pluggin can export alembic Ogawa to blender? as many of you know blender does not support the HDF5 format and now in stuck and i want to tried this pluggin but dont know how to install it lol anyone can help me?
another thing (idk if will be of useful) is that i was experimenting with daz and blender and i exported a character as obj adding all the textures manually
and it looks very natural, the problem is that obj does not have weight paint and vertex groups so i cant add mi own rig to the character
so i imported a fbx file and copied the same materials but now it looks so bad on the mesh and as you can see in the preview material it looks the same!! i even tried with the diffeomorphic addon and it looks the same as the fbx
i read that the alembic format is very similar to the obj but it can have other data like the fbx, like the best of both worlds so please help mee! so i can continue doing my research. thanks
Man! Thanks SO FREAKING MUCH!
I just bought the "official" exported for 80 something bucks and I I couldn't get the textures to look right unless I checked a "preserve subdivision surfaces". But I have a 300 frame animation which UN-subdivided is already 9GB. By sheer accident I stumbled upon this thread and now I have an alembic with correct UVs working perfectly in Houdini 18.5.
Thanks again!!
Peace
I'm trying to install Sagan and am having difficulties. I've already put the .dll file in the plugins folder and it says it's working when I click ''about installed plugins''. I restarted, but I can't export to a .abc file. I also have the folder of all the other information from the sagan-source-3.0.0.tar.gz file and have opened it, but I'm not sure where to put that. Could anyone help?
Hi @tabithaswansondesign
This space is about the official Alembic exporter. We talk about Sagan, specifically, here.