bullet physics for DS 1, 2, 3, 4 PC/Win ... teaser

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Comments

  • patience55patience55 Posts: 7,006
    edited December 1969

    Casual said:
    improved the neck and trimmings
    who knows maybe i'll complete it tomorrow !

    and lets remember that one of the Graals of guitar props is dynamic guitar straps ... which is somewhat related to physics engines

    Oh I'll go along with that ... "very related" ;-)

  • mCasualmCasual Posts: 4,607
    edited October 2013

    Yay ! we got hinge behavior !

    ( though the hinge axis is not where it was expected

    --

    figure 2 looks like the position of the axis is relative to the hinge'd body

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  • mCasualmCasual Posts: 4,607
    edited December 1969

    Amy completely confident that the twin-hinges experiment will proceed without a hitch

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  • mCasualmCasual Posts: 4,607
    edited December 1969

    *** Video *** Demo *** ! *** *** Video *** Demo *** ! *** *** Video *** Demo *** ! ***
    *** Video *** Demo *** ! *** *** Video *** Demo *** ! *** *** Video *** Demo *** ! ***

    1 hinge because with 2 hinges it got interlocked i guess

    https://www.youtube.com/watch?v=qe_dtw5-fD4

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  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    I like that swing allot. *WANT* :-)

  • mCasualmCasual Posts: 4,607
    edited October 2013

    RAMWolff said:
    I like that swing allot. *WANT* :-)

    i'll try to post it very soon, i want to make it modular enough

    i have to rename some materials

    fix issues with the roof tiles

    the whole thing is 34K polygons most of it in the cute roof tiles ... so i may make the roof tiles removable

    ----

    redone the animation with a less brutal push-cube :)

    ---

    for the record this is a replica from memory of the swing our friend/neighbor
    had at our summer cabin, it was facing a small lake, maybe 20 ft from the shore
    and there was a circle of rocks to make fires in front of it
    and the place didnt have too many mosquitoes in the evening

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  • 3dOutlaw3dOutlaw Posts: 2,471
    edited December 1969

    This all looks really good! Looking forward to trying it out! :)

  • mCasualmCasual Posts: 4,607
    edited October 2013

    3doutlaw said:
    This all looks really good! Looking forward to trying it out! :)

    the initial release will (probably)

    have the physics primitives
    cube cylinder box capsule cone

    and the constraints
    hinge, point, 6 D.O.F, slider, twist-cone ( for rag-dolls)

    ---

    Amy as the bat girl vs the tower of ... something probably nefarious

    the tower of doom and gloom

    which is unexpectedly white

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  • patience55patience55 Posts: 7,006
    edited December 1969

    Casual said:
    3doutlaw said:
    This all looks really good! Looking forward to trying it out! :)

    the initial release will (probably)

    have the physics primitives
    cube cylinder box capsule cone

    and the constraints
    hinge, point, 6 D.O.F, slider, twist-cone ( for rag-dolls)

    ---

    Amy as the bat girl vs the tower of ... something probably nefarious

    the tower of doom and gloom

    which is unexpectedly white

    lol ... with a handy baseball bat in her hands! ... the suspense!

  • mCasualmCasual Posts: 4,607
    edited December 1969

    lol ... with a handy baseball bat in her hands! ... the suspense!

    she's concentrating ....

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  • patience55patience55 Posts: 7,006
    edited December 1969

    yes and then the fun! ....

  • mCasualmCasual Posts: 4,607
    edited October 2013

    yes and then the fun! ....

    the motion is ready, next , physics

    256 physical bodies times 100 frames ... a bit of a heavy load for a daz studio script ... will it work ....

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  • mCasualmCasual Posts: 4,607
    edited October 2013

    Strike one - the tower of gloom and doom explodes before Amy has a chance to hit it

    gotta rebuild a tower with air gaps between the blocks

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  • mCasualmCasual Posts: 4,607
    edited December 1969

    Strike 2 the ground apparently became non-solid

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  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    I think the weasels ate the tower before our girl could hit it! lmao

  • mCasualmCasual Posts: 4,607
    edited December 1969

    Amy makes it to first base ! :)

    maybe the bat moves too fast

    i'll increase its mass and spheres of influence

    also if the simulation was longer the tower would probably have crumbled

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  • mCasualmCasual Posts: 4,607
    edited December 1969

    Homerun for Amy ! down goes the tower of gloom and doom !

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  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    That's one tough gurl! lol

  • patience55patience55 Posts: 7,006
    edited December 1969

    She's going to require a protection shield around her!

  • mCasualmCasual Posts: 4,607
    edited December 1969

    RAMWolff said:
    That's one tough gurl! lol

    her powers are many :)

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  • mCasualmCasual Posts: 4,607
    edited October 2013

    She's going to require a protection shield around her!

    them blocks of concrete are but feathers to her

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  • Eustace ScrubbEustace Scrubb Posts: 2,698
    edited December 1969

    Casual said:
    Homerun for Amy ! down goes the tower of gloom and doom !

    Top of the tower begins to fall before she begins to swing.
  • atticanneatticanne Posts: 3,009
    edited December 1969

    I hadn't noticed that, Eustace. She is REALLY powerful.

  • mCasualmCasual Posts: 4,607
    edited December 1969

    Casual said:
    Homerun for Amy ! down goes the tower of gloom and doom !

    Top of the tower begins to fall before she begins to swing.

    in the early tests the tower exploded or sank before she could hit it
    so this was an improvement
    next tests i should figure how to get stable structures

    http://www.daz3d.com/forums/index.php?&ACT=50&fid=41&aid=102847_SFQCML6v2n3uLS8e7b6g&thumb=1&board_id=1

    http://www.daz3d.com/forums/index.php?&ACT=50&fid=41&aid=102850_JruopRWJTsI67MaWDyUG&thumb=1&board_id=1

  • mCasualmCasual Posts: 4,607
    edited December 1969

    got initially more stable towers now

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  • mCasualmCasual Posts: 4,607
    edited December 1969

    AtticAnne said:
    I hadn't noticed that, Eustace. She is REALLY powerful.

    that tower is shakin in its boots

  • mCasualmCasual Posts: 4,607
    edited October 2013

    Video woo hoo!

    i gathered recent Amy VS The Tower of Gloom and Doom tests

    and made a YT video

    https://www.youtube.com/watch?v=tv2DX_cCvys

    --

    Fig 1 - ( again ) working on making sure rotations make sense ... they seem to ... but why is that block refusing to jump off the cliff ... it became self aware obviously, John Connors

    ( later that night ) actually the culprit is quaternions with near-zero rotations ...

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  • mCasualmCasual Posts: 4,607
    edited October 2013

    RAMWolff said:
    I like that swing allot. *WANT* :-)

    here's part 1 , the Kiosk / roof http://www.daz3d.com/forums/discussion/31067/

    and the bench is over here

    http://www.daz3d.com/forums/discussion/31070/

    swing mechabism

    http://www.daz3d.com/forums/discussion/31135/

    full assembled swing prop

    http://www.daz3d.com/forums/discussion/31136/

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  • mCasualmCasual Posts: 4,607
    edited October 2013

    physics project news

    minor progress, the script can now handle objects that don't have their origin and center-of-volume match

    in this animation, still only 1 hinge being simulated, the other hinge is handled by a custom script

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  • mCasualmCasual Posts: 4,607
    edited October 2013

    things i had to contend with :

    i have to hand over to the physics-engine the positions of the hinges ......

    in the reference-frame of the constrained object

    and this means, the rotations too

    so the hinge is not at ( 0, 0.5, 0.867 ) from the cube's point of view

    it's at ( 0, 0, 1 )

    it also means the Hinge Axis needs to be given from the cube's point of view

    it gets complicated sometimes

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