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Ok now Im giggling over a old Monty Python sketch on camo. lol.
Well, copters tend to fly relatively low, so they're frequently seen against a background of found/trees/urban, I guess. But mainly, you have to paint it somehow, so why not go for some sort of camo?
Personally, I'd prefer Dazzle Camo, of course :) Brilliant idea (at least from a design pov), shame it didn't catch on.
Ok this bit of dreck is what happens when I go off on a tangent and it just grows. All started with my future corporate poster and went goofy places.
Calling it "Behind the Facade" It is my own "plan 9 from outer space" cliche wise.
Edited to remove 1 pixel of flesh poke on the back girl. It never showed till render.
@standfast, love that concept
And here is my latest incarnation, played with the sofa a bit, but spent most of my time working on the velvet shirt, this is where it stands now, this has been the biggest "pain" so far, getting something that fakes velvet qualities, at least with my current level of knowledge.
Those are BOTH looking very good, but saw that coming didn't ya? The posing of the Leg causes a Semi flaw. This pose gives the impression that something went wrong with the stocking on the upper leg, I know it's the TOP of the lower stocking but it does detract from the Over all composition of the image. IMHO.
It looks really good
Opps, I meant BOTH above Renders looked Good. The Composition stuff was addressed to the Girl on the couch.
I can't suggest the nuts and bolts of it, but I would back off some of the "hotter" reflect coming off the velvet if it were mine. Or leave it, it is a nice shader. Eh, I don't know what I'm trying to say, I like it on her arms, like it on the rest but its kinda like they don't connect. Probably nothing to do with the shader, and more the light. Ignore me, I'm babbling. The more I look at it, the better I like it. I looked at your last wip and the subtle light change on her face is great.
I like the texture on your sofa shader a lot.
Thanks Jaderail and Frank.
Got no idea on the rules and not into "commercial" so this is just "this is what I did today".
Made a shader ... make "grass" ... or alien produce fields ... or ... [appearance affected also by the quality of the mesh].
Is this a model, or displacement? Depending on the scale, i'm getting visions of fur....or at least one of those nail beds :-)
Yes, I made a 3D model of a lawn and in between the layers, a winding tunnel for underground critters. The top surface is 'flat' ... the shader uses displacement and bump.
Fur, nail beds [ouch], um, boot trays, welcome/scatter mats ... maybe hair ... depends on the style ;-)
Yes, I made a 3D model of a lawn and in between the layers, a winding tunnel for underground critters. The top surface is 'flat' ... the shader uses displacement and bump.
Fur, nail beds [ouch], um, boot trays, welcome/scatter mats ... maybe hair ... depends on the style ;-)
Might make for pretty good artificial turf, or perhaps a rice paddy with young plants. Seems very functional and versatile!
Might make for pretty good artificial turf, or perhaps a rice paddy with young plants. Seems very functional and versatile!
Knew I forgot something ... render on other computer ... also makes a really nifty Alien type crop field.
OH MY GOD! I know that you will all be rolling off your chairs in laughter, but this is the first time I have made anything that worked.
Made the shader as you instructed. Opened a prop, took seven tries to realize I had to merge it not try to open it and here is my first anything!!
Here is my shader ball preset - initial merge to prop - and some tweaking play after!
I know it's kindergarten stuff but I never have been able to make it work!!
THANK YOU
OH MY GOD! I know that you will all be rolling off your chairs in laughter, but this is the first time I have made anything that worked.
Made the shader as you instructed. Opened a prop, took seven tries to realize I had to merge it not try to open it and here is my first anything!!
Here is my shader ball preset - initial merge to prop - and some tweaking play after!
I know it's kindergarten stuff but I never have been able to make it work!!
THANK YOU
Congrats! It's looking good
I don't believe there are any camo shaders out there for free
I made it.
I made it.
Will you upload it to ShareCG? I want it!!!!!
I will have to figure out how, and where all the files are and go. its on my DAZ, but I don't know where to look for all the bits. I'll give it a try I guess. Would they all have the same name just different extensions?
never done this. I'll post it on my Art Studio thread so as to not hijack this further, k.
K I can't figure it out, with zips and stuff, and my folders are a mess, all my shader textures are pathed to "My Junk Textures" for example.
so, in the spirit of learning, follow Jaderails Tut, Add a folder to runtime, textures, name it something, and put these maps in it.
In the editor, select your sphere, and go down the settings.
Add the ACU mat to diffuse map..square on left in editor will let you browse to wherever you put it. on diffuse setting. Set color to white. the diffuse color can be set to different hues for different effects, but for now, white.
Gloss I set to 98. Reflection is set very low 15 or so, reflect color is light grey. This can be changed depending on surface. Cloth.. metal, will be different.
Scroll down to Bump settings. use the browse option on the little square to load ACU_Bump. Set bump low.. 10 or less. Positive and negative bump can be 0. color also white.
No displacement, unless you want papier mache camo. I didn't.
Scroll to Tiling. Set both Horizontal and Verticle tiling to 4 to start. This can be adjusted, depending on how the surface uses the material map. No offset settings.
I set my UV to matte for my clothes, but you can set it to plastic, whatever for the surface you are using. Set that however you wish.
With the sphere selected, go to Save As..Shader Preset, name it what you wish. And here are the maps. Anyone that wants them can have them.
We are learning about making shaders, so, if you want this camo, make it :) Then mess with it :) I hope this is OK with DAZ, if not, remove it and I'll figure out how to do CGshare, but that might take a week or more.and Im kinda afraid to do stuff like that.
I do. will be pleased to get any help, really really new at this.
EDIT Just caught that your ill, me too that is why I have time to play right now. Alsmost 4am my time.
But don't worry about me, I can figure it out, just take care of you.
.... wandering by again ...
Runtime > textures > YOUR HANDLE > subfolders as you please
This is the place to put "all" "your" texture images "before" making anything, clothing materials, shaders, environments, anything ...
that one plans on sharing.
From the folder you wish to be accessing from the Desktop, right-click on it and "send to desktop" ... that will put a desktop icon on the desktop for quick and easy access.
Saves a lot of post editing work later on ...
That's a pretty darn good job on the camo
okay I keep hearing people talk about "uber" stuff. I am assuming this dose not come with Studio Pro as I have yet to be able to find it anywhere (not that I can find anything..LOL) So I did a search for ubersurface and only came up with Ubersurface2.
Is this what I need?
Do I need ubersurface first, and if so how do I find it?
Thanks for any help you can give.
Just not getting the tutorial for the Shader Mixer. I'm beginning to think it was written for folks with a base general knowledge of what they are doing, which is not me ... LOL. It also looks like it must have been written for another version of Daz because I do not have the things they are showing in the pics. Mine looks different from what I am seeing.
So if I get ubersurface2 dose that mean I will not need the shader mixer to be able to create more then a solid color as a shader?
Szark prepared a tutorial on Uber Lighting that might be helpful. http://www.daz3d.com/forums/discussion/14536/
You can also check out the WIP threads for prior New User Contests. Some of them are specifically about lighting and most contain tips on lighting. http://www.daz3d.com/forums/discussion/28192/
We just did a lighting contest last month
Thanks Frank :)
@Trampgraphics I was not sure if I needed a fiber bump or the main image. I saw both looking at the professional shaders I have. Kinda figured since bump is just light that different light off the different colors would work at low value.
Its your camo now, put in a fabric bump :). I just want folks to play with it.
The tutorial I did covers UberSurface, which is included in DAZ Studio 4.6 Pro (for free). Part 2 of the tutorial (Using UberSurface) has information on where to find it.
Take a giant step backwards. You don't need either shader mixer or Ubersurface. You can use color maps (jpg) in the diffuse setting of default sett'ings to make multicolored basic shaders. Either use images with plain borders or make them tileable. You can use maps in the bump and displacement settings to give detail and relief. The default shader is very versatile. Many professional products I look at in my Runtime only use the default shader :)
But that is me. Right after loading a nice shade or texture, I'm into the settings looking at how they did it.