Creating mold for casting

Hello folks, I’m new to the forum but not so new when it comes to Daz Studio. I have created many characters in different poses and I decided to 3D print them. The problem is, I dont want to print them as they are because I will have to make silicone cast out of them first. 

 

What I was thinking was to “invert” the character so I’m printing shell around them, so I’m able to pour silicone/foam/wax directly in the mold. What would be the easiest way to do that?

 

thanks in advance

Comments

  • Don't forget that, without permission from Daz, real-world 3D reproductions are for your personal use only - wanting moulds suggests you may be looking beyond that.

  • if you do do it for personal use that Sim Tenero shape projector might work on a highly subdivided cube

    https://www.daz3d.com/simtenero-shape-reprojector

    I don't know as I don't own it and am still waiting to see people post anything done with it

    been waiting a long time

  • MarcCCTxMarcCCTx Posts: 924
    edited December 2018

    Barring the legal stuff....

    Export the posed figure (probably as an .obj) and take it into a modeling program like Blender. Shape the top a cube to match the arm holes and such. Duplicate and drag the bottom of the shaped cube to become the top of the second cube. Then Boolean Difference the figure from both cubes, one at a time. (be careful not to move them while working). You will end up with both halves of a mold that you can print. You will probably have to do more work to keep stuff from sticking, but that's a start.

    edit: I can't type today.

    Post edited by MarcCCTx on
  • Seven193Seven193 Posts: 1,080
    Do these models come with hair? Poly hair has no thickness or enclosed volume. How do you expect to 3D print that?
  • Thanks for all the replys. I would use the molds for personal use - painting the thing and also creating custom “armor” or things that need to fit perfectly. I am complete noob with blender. In fact, I haven’t even used it yet. Are there any tutorials?

     

    Off topic: some time ago I saw 3D scanning with kinect and the results were quite ok. I have a 3D camera so I’m wondering if I can do the same (either scan a person with 3d camera or with a phone).

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,208

     

     

    Off topic: some time ago I saw 3D scanning with kinect and the results were quite ok. I have a 3D camera so I’m wondering if I can do the same (either scan a person with 3d camera or with a phone).

     

    https://www.3dflow.net/3df-zephyr-pro-3d-models-from-photos/

    the resulting triagulated mesh is horrendous topology wise, you'd never be able to rig it

    but you could maybe use it as a guide for a sculpt on a DAZ figure and if using Blender as well as shrinkwrapping you could bake and transfer the textures over.

    Don't ask me on that I use Ultimate Unwrap 3D 

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,208

    oh for making figures of friends and others to cast it would be ok

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