Creating mold for casting
sterlenejc
Posts: 178
in New Users
Hello folks, I’m new to the forum but not so new when it comes to Daz Studio. I have created many characters in different poses and I decided to 3D print them. The problem is, I dont want to print them as they are because I will have to make silicone cast out of them first.
What I was thinking was to “invert” the character so I’m printing shell around them, so I’m able to pour silicone/foam/wax directly in the mold. What would be the easiest way to do that?
thanks in advance
Comments
Don't forget that, without permission from Daz, real-world 3D reproductions are for your personal use only - wanting moulds suggests you may be looking beyond that.
if you do do it for personal use that Sim Tenero shape projector might work on a highly subdivided cube
https://www.daz3d.com/simtenero-shape-reprojector
I don't know as I don't own it and am still waiting to see people post anything done with it
been waiting a long time
Barring the legal stuff....
Export the posed figure (probably as an .obj) and take it into a modeling program like Blender. Shape the top a cube to match the arm holes and such. Duplicate and drag the bottom of the shaped cube to become the top of the second cube. Then Boolean Difference the figure from both cubes, one at a time. (be careful not to move them while working). You will end up with both halves of a mold that you can print. You will probably have to do more work to keep stuff from sticking, but that's a start.
edit: I can't type today.
Thanks for all the replys. I would use the molds for personal use - painting the thing and also creating custom “armor” or things that need to fit perfectly. I am complete noob with blender. In fact, I haven’t even used it yet. Are there any tutorials?
Off topic: some time ago I saw 3D scanning with kinect and the results were quite ok. I have a 3D camera so I’m wondering if I can do the same (either scan a person with 3d camera or with a phone).
https://www.3dflow.net/3df-zephyr-pro-3d-models-from-photos/
the resulting triagulated mesh is horrendous topology wise, you'd never be able to rig it
but you could maybe use it as a guide for a sculpt on a DAZ figure and if using Blender as well as shrinkwrapping you could bake and transfer the textures over.
Don't ask me on that I use Ultimate Unwrap 3D
oh for making figures of friends and others to cast it would be ok