dForce Adrian Gown Error
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Hi everyone! :D
I'm a complete noob with dForce.
This is my 2nd try.
I'm using this product: https://www.daz3d.com/dforce-adrian-gown-for-genesis-8-females
I've installed it through Daz Connect, and it doesn't have any "Utility" file (like the ones I've used in my first try)
It simulates for a couple minutes, then it always shows up an error, seeing to examine the log files. Here are the last lines:
2019-01-03 13:16:47.899 Spring(46820, 46843) of node "8gf_AdrianFishtailGown" extended: rest length < collsion offset (0.169622 < 0.20001)
2019-01-03 13:16:47.900 Spring(46909, 46982) of node "8gf_AdrianFishtailGown" extended: rest length < collsion offset (0.0671265 < 0.20001)
2019-01-03 13:16:47.902 Spring(93065, 93067) of node "8gf_AdrianFishtailGown" extended: rest length < collsion offset (0.167058 < 0.20001)
2019-01-03 13:16:47.904 Shortest spring had length: 0.0183241
2019-01-03 13:18:13.049 WARNING: ..\..\..\src\dzopenclkernelfactory.cpp(32): Open CL notify: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_NDRANGE_KERNEL on GeForce GTX 1050 (Device 0).2019-01-03 13:18:13.055 WARNING: ..\..\..\src\dzdynamicsengine.cpp(2867): ERROR: Memory Object Allocation Failure (-4)
2019-01-03 13:18:13.159 Total Simulation Time: 1 minutes 31.39 second
How could I solve this problem?
Is it over my VRAM capacity? Would this change if I reduced its textures? Couldn't the CPU do the simulation?
I have the same problem with another product (BG Dress, I can't find it on the store right now), but it has that utilitie I was talking about.
After the error, I can't simulate any other thing, and when I close Daz a crash window shows up.
Comments
Are you draping from the memorised zero pose, or using an animated drape, or are you just posing and draping on that pose?
I have posed the character before, then I've run the simulation with default settings, so from the zero pose I guess! I had used it once a few days ago and it worked with another product
It's in the Simulation Settings - Simulate from Memorised Pose On - assuming you have the zero pose memorised. You can tell by whether the figure goes to its zero pose when yous tart the simulation running.
Now it doesn't crash, but it doesn't work either! Is this beyond dForce capabilities or am I doing something wrong?
I wasn't actually suggesting turning it off. Still, since that helped - do any body parts pass throught each other going from the zero pose to the final pose?
The problem is that it doesn't get to the final pose, because it gives that error before getting to that!
Looking at the pose you are trying to simulate to I assume you want the skirt to slide up the shins at the back? If so try removing the shoes (or hide them from simulation) until after running the simulation. I suspect those spike heels are poking through the skirt and causing the simulation to "hang".
You could try doing a drape with just a dynamic plane off to oen side, and watch what the pose does during the simulation.
I have no idea why, but the result without the shoes is very funny xD
Then it gives me the same error again.
Sorry, but I have no clue of what you're talking about! :'(
Well, you are asking rather a lot of the skirt - I'm not sure that would be possible with a real skirt like that, at least without hoicking it up first. If the simulation is running in the default time, and with the default settings for subframes and so on, then there isn't much chance for dForce to distribute the energy in each edge to avoid an explosion. If you are wanting to have the skirts ride up, leaving the legs bare, you may need to use a primitive to push them up using the timeline, with the figure in the zero pose, before transitioning to the final pose. (Sorry, I should have said this before but hadn't ealised how extreme the pose was until I saw the exploded version.)
Thanks, I've tried because I don't actually know how dForce works, it means I'll try with a simpler pose! :D
A starting guide would be soemthing like "If it would be hard to wear that outfit in that pose in reality it's going to be at least as hard to dForce it". There are exceptions, and there are certainly occasins when dForce will be tricky with an easier pose, but the mesh is behaving broadly like cloth.
Thank you for your support, Richard! :D