Hoping for some mirror tips. Actual Mirrors.
Pic#1 is the view out window, rendered when looking directly at it. The opacity is set to 0 on the glass. Pic#2 is a render when looking at the mirror. It does a great job on the floor mats and other props but disregards what's outside the window. Does anyone know what causes that? It's not a big deal I suppose, but it does look a little wonky and I'd like to fix it if I can.
Thanks for any help! :)
Capture.JPG
349 x 353 - 30K
Capture2.JPG
511 x 466 - 44K
Comments
What set are you using for the room?
First, are those both screen captures, or are they renders? If they're both screen captures -- and the first one clearly is, since we can see the lines from the workspace "floor" -- then they won't accurately show reflections. You need to do a full render to see what the mirror is seeing.
If the second one is a render, then at a guess, the windows aren't set up with transparent shaders on the "glass", so what you're seeing is ther reflection of the transmap, which is done to look like frosted glass from the inside. Whether or not that's fixable depends on how the glass, beams, and wall are set up. If the glass and the beams between the panes are one surface zone, then a transparent shader will also make the beams invisible.
What is providing the cityscape?
Hi again...
Both pictures are renders. The first one is a spot render with the rendered portion circled in red. This is the product.
https://www.daz3d.com/dance-art-studio
The windows are seperate from the beams in the surface pane so that's good. I tried selecting them and applying a glass shader to them but to no avail. I also tried setting the glass opacity back to zero as I did at first. I looked but didn't see any transparency dials or options under surfaces. Thanks for the input so far. I see in the product page that the mirror reflects like I want it to so there's hope!
Thanks!
Yes, but what is providing the image in the scene - is it stuck on a plane or dome, is it an HDRI dome in Iray, is it a backdrop set in the Environment pane?
The attached picture is what I have set in the environment pane. I prefer it to attaching it to a plane so I don't have to keep moving it around. I tried changing the setting from Dome and Scene to Scene Only, Dome Only and Sun-Sky Only. None of it makes any difference. What is tripping me up is why the mirror will reflect everything else in the scene except what's outside the windows.
I'm not sure that a backdrop will show in reflections. If it will, I suspect it exists only in front of the camera so when you look in the mirror to look more-or-less behind you it isn't there.
I also notice in your first screenshot that you seem to have a light pointed at the windows in the upper right. It may be possible that the light reflected from the surface of the glass is creating glare that prevents the view outside from showing up in the mirror. Try turning that light off and see what happens.
That light is only a prop. It doesn't have any settings to change and doesn't emit any light. Also, the opacity of the window glass is set to 0.0 so it's basically like it's not even there.
On the product page, it does though. :(