morphing clothes

Hello everyone, I have a question about the fit of clothing for Genesis 8.
How to apply a pose to a t-shirt of a person who is removing it? I start with a proper pose of the character, but I do not know how to adapt the clothes to this pose?

Comments

  • felisfelis Posts: 4,676
    edited January 2019

    You cannot generally change how a cloth item is draping on the body. Some clothing items has build in morphs, e.g. pulling a shirt up, but that is for that specific item.

    You can of course self create a morph, but I think that that will be rather hard.

    What you migth be able ro do is to use dforce to give a similar effect by using animated timeline and then have some items that can push the shirt upwards. But it will most likely take a number of trials.

    Something like the attached image, where I used 2 small cylinders to push the shirt a bit up. (The posing needs way more work - it is kind of hard not getting the arms to intersect.)

    shirt_off.png
    909 x 750 - 666K
    Post edited by felis on
  • HylasHylas Posts: 5,070
    edited January 2019

    You want the t-shirt to be in a half-removed state? That's actually really difficult to do. Fit Control can do that, but only for pants, not for tops.

    Correction: Fit Control can help to a certain degree with tops of women, but not men.

    Post edited by Hylas on
  • Thank you, I actually tried with Fit control, but without convincing results. I would like to understand how some people do that?

    z-getting-ready-props-and-poses-for-genesis-3-and-8-15-daz3d.jpg
    3400 x 1295 - 375K
  • felisfelis Posts: 4,676

    My guess is he has set the pose, and then exported the figure and the t-shirt to a modelling program and modified the t-shirt.

  • felisfelis Posts: 4,676
    edited January 2019

    I tried to see how far I could push it with dforce. I didn't bother with the pose.

    The t-shirt started to pass through my push objects. That migth be improved with more polygons in the push objects or better quality in the simulation.

    edit: yeah, a bit better with slower simulation (picture 2).

    tshirt_off.png
    909 x 750 - 648K
    tshirt_off2.png
    909 x 750 - 651K
    Post edited by felis on
  • Thank you for interest in this problem, it itches me to find a solution. I tried with D-Force, but without result ...

  • Sven DullahSven Dullah Posts: 7,621

    It would be pretty easy to use dFormers to create such a morph IMO.

  • IsaacNewtonIsaacNewton Posts: 1,300

    It would be pretty easy to use dFormers to create such a morph IMO.

    Hmm.. possible, certainly but I don't think it would be easy at all. I think it would take many overlapping dFormers to get a good result since dFormers are only spherical and necessarily only effect their sphere of influence, this makes dFormers a blunt instrument. You could, perhaps, use a wave effect to simulate folds, but again, it would be difficult to get nuanced effects. In order to achieve a high level of detail you would currently have to paint Displacement maps or use similar techniques. The easiest and most reliable method to produce the type of effect the OP describes is to morph the mesh using brushes in a program like ZBrush or Blender. I hope that one day mesh morphing brushes will be introduced directly in DS; this would significantly increase the versatility of DS. If this was done via a Plugin, I for one would be happy to pay for it.

  • felisfelis Posts: 4,676

    I tried some more with dforce.

    And I think you can achieve some decent results, of course dependent on what your goal is.

    Some notes on my latest simulation:

    - I am using 2 U-shaped objects to push the shirt in a number of steps

    - I have increased number of subframes to give it enough time to calculate

    - I have lowered the friction on the character, as the shirt started to stick on her back

    - I have increased contradiction-expansion to 105%, as most cloth have a rather narrow fit, so the shirt will be a bit more loose

     

    shirt_off9.png
    916 x 750 - 903K
Sign In or Register to comment.