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Once you enabled it in the renderer options, it's always enabled. Gain/gamma settings need to be set separately in the scripted render panel though.
Edit:
I played around with the indirect light camera and it seems quite promising. Render times with progressive rendering and DS 4.6.3.50 was around 36 secs with default shader mixer settings (final gather enabled) compared to 20 seconds with the default camera. Both diffuse and specular bounce are supported (lights are set to both, the object the ray first hit is set to either diffuse or specular).
Didn't experiment with more than 1 bounce though.
Judging by the 3Delight forums, it is officially faster whenever there is transparency and complex geometry (basically, that describes the majority of our DS scenarios). Sometimes several times faster.
I posted the necessary edits to the standard scripted renderer example that I use to enable the new hider without progressive mode (also keeps the sinc filter etc) and GI cache (it's either this or photon mapping, I think; but of course, you can do "my" photon mapping with the "raytrace" hider, enabling it is a matter of editing a line in a script).
evilded777,
You may also want to take a look at the scripts.
Here's my post in Wancow's thread (we may move the discussion there, too)
http://www.daz3d.com/forums/discussion/21611/P495/#642793