[Solved] Trying to get geometry from dangling clothing to follow a joint's motion

Joe827Joe827 Posts: 229

This is more for my own education than anything, but I have a piece of clothing that I converted from Genesis to V4 using cross dresser.  There are dangling pieces of loose fabric under the arms that don't move with the arm joints, so they just stretch when I move the shoulders up-down/front-back.

I'd like to assign these to the shoulder, but I can't find the right buttons to press. LOL!  

I assume this is possible in Daz?  So as a starting point, do I need to look at the joint editor, gemometry editor, other?  Thank you for your time.

Stretching.jpg
638 x 920 - 277K
Post edited by Joe827 on

Comments

  • felisfelis Posts: 4,678

    First activate the weigth brush tool, and open the tool settings.

    Then if you select a bone in the cloth, the corresponding weigth map should be seen meaning red most influenced, blue little influenced and grey no influence.

    You can then add or subtract to the weigth map for all relevant bones.

  • Joe827Joe827 Posts: 229

    I'll give it a try.  Thank you.

  • Joe827Joe827 Posts: 229

    Works great.  This will come in handy for many other things.  Thank you again.

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