Indoor scenes get darker after I render them a few times

Ok, here is what I mean. I will make an indoor scene in a bedroom, livingroom, bathroom whatever. I don't add any lights or shaders because I haven't really experimented much with them yet. I just render the scene with the lights that are built into the scene. So I may do a test scene first. Maybe I want to add something to the scene after I rendered it. Maybe I saw something that needed to be corrected after I rendered it a few times or maybe I wanted to change the angle. But if I render the same scene more than say 3 or 4 times for some reason the scene becomes darker. Too dark. I did not change anything with the lighting what so ever. It just renders too dark. And continues to do so. I have exited daz and rebooted. i have rebooted the computer. I have deleted the scene and then reinstalled the scene. i have even waited a day before trying again but still too dark. Then for no reason at all at a later date it MAY render normally again.

If I make an entirly new scene it seems to render normally again for awhile but eventually stats rendering too dark again. I can adjust it with the lights and or shader somewhat but as I am not good with them yet I can't get the lighting the way I want it.

I actually was rendering the scene as I wrote this and this time it worked fine I did nothing at all other than rerender the same scene that was too dark for the last 2 days. Side note, I just found out I can lighten it up to where I want it with edit function in the viewer my computer uses.

The first attachment is what it looked like originally and just now. The second attach is what it looks like when it comes out too dark. Any idea why it is doing this?

a fuflling experience 1 with milk not dark.png
371 x 204 - 137K
a fufilling experience 1 c.png
259 x 144 - 70K

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,590

    maybe you have the headlamp on the camera and set to only if no other lights in scene and it disables it on subsequent renders

  • Thank you. I will look to see. :)

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