How do I reset the eyes and mouth of a morph I'm making?
MimicMolly
Posts: 2,193
I'm working on a DAZ Dog 8 morph in Sculptris. I keep going back and forth between Sculptris and DS. And I know the eyes and mouth are horribly distorted and I want to zero them out, move them to the right place before continuing. Then repeat as needed. Is there a way to isolate specific areas to zero out parts of the morph?
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Post edited by MimicMolly on
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Inside Daz Studio, you can try this:
Tools -> Geometry Editor
(right-click) Morph Editing -> Clear Selected Deltas From Favorites
Outside DS, try this:
https://sharecg.com/v/92305/browse/10/Software-and-Tools/Full-Body-Morph-Fixer
I think this information is a bit incomplete.
The command is called Clear Selected Deltas from Favourits and can be found in the Geometry Editor Tool if its switched to Vertex Edit mode (instead of default Face Edit mode).
The right-click menu looks different in Vertex Edit mode. I once had trouble to find this command see here: Clear Selected Deltas from Favourites - can't find this function anymore in the new DS version
As you already mentioned you would have to move the parts back into place, maybe you could use a DFormer with Weight Map influence for that.
Here is a short instruction for how to use Clear Selected Deltas From Favorites:
1. have the dog figure selected and then go to the Parameters pane find your morph(s) and add them to "Favourits" by clicking the heart icon on the slider
2. switch to the Geometry Editor Tool - open the Tool Settings pane
3. add the Surfaces like eyes, gum and teeth to the 'geometry selection' with the plus icons behind the Surface Group list in the Tool Settings pane
4. right-click the viewport and choose Geometry Selection > Convert Selection > Convert to Vertex Selection
(the Geometry Editor in the Tool Settings pane now changes to Vertex Edit mode and shows the selected vertex dots)
5. right-click the viewport again and choose Clear Selected Deltas from Favourits (if you don't save those Morph Assets but the scene file now the morphs only exist in the scene file)
Here is a Tutorial video that descripes this method pretty well.
Cleaning Up Morphing Mistakes by Xenic101
Thank you for the short instruction. It was exactly what I was looking for.
While it did work perfectly for another morph I did earlier, it's tricky with this one. For this morph, I had to move it X,Y,Z to the approximation of the default dog. For the nose, I had to move the morph to so its nose matches the original. The same thing for the eyes. Otherwise, the dog would look like he had snail eyes (with the eye stalks and everything) and I'm sure posting an image of those results would violate the forum rules for body horror. I don't mind, I can always go back to Sculptris and smooth things out.