Rigging dress for G8F in non-default pose

OnnelOnnel Posts: 22

How can i make rig for dress, when i dialed bend of both shoulders bones of G8F by 45 degrees up?

Mod Edit   Image removed due to nudity, which is against the ToS.    Please see this thread https://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity

Post edited by Chohole on

Comments

  • You can do this, by using the Bake Rotations command  (Edit>Figure>Rigging as I recall), then rotate the arms on the dress down to the default position and Bake Rotations on that. It does make adding the JCMs a little trickier though (and you do need to make sur those are zeroed before doing the transfer).

  • OnnelOnnel Posts: 22
    edited January 2019

    You can do this, by using the Bake Rotations command  (Edit>Figure>Rigging as I recall), then rotate the arms on the dress down to the default position and Bake Rotations on that. It does make adding the JCMs a little trickier though (and you do need to make sur those are zeroed before doing the transfer).

    Can i find somwhere step-by-step tutorial how to do that?

    I'm probably doing something wrong and having result like that:

    Post edited by Onnel on
  • Is that before or after? I'm not sure that an outfit like that is going to be practical to rig anyway, you may be better simply using dForce to drape it from the starting pose (apply the arms out T pose, Edit>Figure>Memorise>Memorise Figure Pose, apply the pose you want to use, in Simulation settings make sure start From Memorised pose is on, Apply a dForce Modifier - Dynamic Surface to the clothing, and hit Simulate).

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