Weird behaviour of a jacket

Miguel2121Miguel2121 Posts: 27
edited December 1969 in The Commons

I load Hongyu's Sport Baby jacket and then I load the injection file which should have implement a zip-closed moprh but the original open-jacket geometry remains which results in a very weird look.

I have not used this figure since installing DS4.5. The DS3 handled these files properly.

Could somebody please explain to me what happens and what to do to make these files work properly.

jacket001.jpg
480 x 360 - 23K
jacket002.jpg
480 x 360 - 29K

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,370
    edited December 1969

    Are you sure it's an injection pose? What and where is the file you are loading? is it part of the original package or an add-on (it is possible to have an add-on that will load the original file with an additional morph)? Is this Poser or DAZ Studio or something else?

  • Miguel2121Miguel2121 Posts: 27
    edited December 1969

    Thanks for replying, Richard.

    Well. I am not sure that this is an injection pose. (Though I am not quite familar with Poser terminology.) It is a conforming clothing item (a rigged figure, cr2 file) designed for Victoria 4 and prononcedly for DS (though it has a Poser version as well), and the morph in question is original (pz2 file, created prononcedly for DS). They are sold together.

    The base geometry obj file is placed in the Geometries directory and the geometry replacement (ie. offset) obj files are placed in this directory as well. (I say "files" because there are more of them. The base geometry is stored in one file but there are four replacement file for different regions: one for abdomen, one for chest, and two for the left and right collar. Seems like the shoulder regions do not supposed to change geomety. I was curious enogh to load the obj files one by one, to see how they really look like, that is why I know this.)

    I tried to load the separe geomety replacement files via morph loader. The abdomen region worked fine but the other three regions' geomety exploded...It is another mistey for me why does it happen. However if I were able to solve the problem with the morph loader I would be satisfied enough.

    jacket_003.jpg
    480 x 360 - 47K
  • Richard HaseltineRichard Haseltine Posts: 102,370
    edited December 1969

    Did you use Morph Loader Advanced or Morph Loader pro? If Advanced, try Pro - assuming you need to, I wasn't quite clear whether the issue was the extra item loading or the extra item loading and then not having the morph.

  • Miguel2121Miguel2121 Posts: 27
    edited December 1969

    I used morph loader pro.

    Yes. There are two separate problem.

    The first: the vanilla method (applying pz2 file) creates the morph but keeps the original mesh.

    The second: it ties to the solution I choosed. Using the morph loader pro (created a new scene and loaded the morph object files to a new figure) the morphs are created but the mesh explodes when I dial the morphs.

    Any idea which one is the easiest to resolve?

  • Miguel2121Miguel2121 Posts: 27
    edited December 1969

    I would like to describe once again what happens.

    1.) I load the jacket figure.

    2.) No slider appears in the parameters tab with which I could close the jacket, but the morph sliders which appear, such as wind, breasts etc. works fine.

    3.) I load the closed morph then the jacket zeroed and another mesh appears which shows the jacket closed. Neither of the morph sliders work anymore.

    What I suspect is that this behaviour has something to do with the additional geometry files (four by number). DS does not handle these special geometry properly. I suspect the pz2 file refers to these files when it wants to create a morph and not itself contains the deltas. But this is far over my knowledge.

  • Richard HaseltineRichard Haseltine Posts: 102,370
    edited December 1969

    I'm not sure - the duplicate item might be, if we knew why it was happening. This is a commercial product, isn't it?

  • Miguel2121Miguel2121 Posts: 27
    edited December 1969

    Yes, it is. It is Hongyu's Sport Baby. I have purchased it from the Other store, if you know what I mean...

  • Richard HaseltineRichard Haseltine Posts: 102,370
    edited October 2013

    It's OK to say Renderosity. And I do actually have that set, so I will have a look at it. Edit: oops, no I don't - I have a different member of the series. Sorry.

    Post edited by Richard Haseltine on
  • BejaymacBejaymac Posts: 1,897
    edited December 1969

    Hongyu used a very crude form of geometry switching with some of his early Gen4 stuff, and as Poser figures are nothing more than a collection of props held in a null, it makes changing the geometry call for a bone in a PZ2 easy enough to do without needing to properly code the geometry switching.
    DS1 - 3 were designed to work with Poser content, and as such they had no problems with this either, DS4 however was designed around the Tri-Ax system and Genesis, which means all figures need to be a single mesh with a "bolt on" skeleton rather than a collection of props. This means Poser content doesn't work the same in DS anymore, it has to be dragged kicking and screaming through our PZ3 importer, which converts it into a crude system similar to Genesis, all of which means this crude form of geometry switching doesn't work, as all you are doing is loading one mesh on top of another with it in DS4 rather than replacing them.

    You are basically left with three choices, 1) if it's a recent purchase see if you can get a refund, 2) use the geomtry switching OBJ to make them into proper morphs, or 3) learn how to properly code geometry switching.

  • Miguel2121Miguel2121 Posts: 27
    edited October 2013

    Edit: Sorry, Bejaymac. I thought Richard replied. Then, thank you Bejaymac. You're great!

    You have helped me enough explaining what happens with this garment. Yet I would like to ask you something more.

    Choosing the second option that is, using the geometry switching to create proper morphs, how can I do that? The only method I know is using the morph loader pro, which I have tried previously and the result was mesh explosion.

    Post edited by Miguel2121 on
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