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Since this was still a test (LOL!), I've killed the render. It's better! Not perfect, but it can be worked with.
The angle is slightly off, so I'll run it again, just to be sure.This time with a preview window. I'll check that CPU thing.
Looks good!
The render will revert back to CPU mode when your scene doesn't fit into the VRAM. That can happen if you have a lot of large textures, or lots of normal maps, or high level of subdivision. I usually use this to reduce scene sizes: https://www.daz3d.com/scene-optimizer
(by the way, also a good investment when you do more posing is https://www.daz3d.com/ultimate-pose-mixer)
Saved and wishlisted! I really appreciate it, thank you! It's been rewndering fro ummmm, five hours now. It's ar 250 iterations and looks grainy af, so I'll leave it going until tonight at least. Fingers crossed this is the last render on this thing and I can get to work in photoshop!
I had the scene optimizer in my wishlist, but had completely forgotten about it. And I didn't know about the pose mixer, which seems a very interesting tool, given that I spent a large part of my time adjusting poses.
The OP has a lot of patience. I'd kill a render long before 13 hours. And anyway, given my limited talent, "grainy" is probably going to be the least of the flaws of my renders.
I ended up running the second render for eighteen hours, It made a huge difference and now it's actually something that cn be used! I still need to up my lighting game severely, but I'll get there. At least I can deliver my client with a book cover that'll work now ^_^
I'll show off the results as a token of my unending gratefulness! <3
This is very useful ! Thanks
I don't know why but I was using distance light which always worked then since last week it ceased to work, and rendering was kind of dark.
But with setting Exposure value lower it improved lighteining, thank you !!!
Thank you!!