Translating 3D-Universe's "Toon Baby" into iClone Facial Animation Pipeline
mar.sorell
Posts: 0
I have purchased the "Blossom" Character along with the required "Toon Baby" base model from DAZ's content store. However, after applying the iCloneFaceKey.duf file to the character and exporting in FBX, I tried bringing it up in iClone 3DXchange. The air and props were not in the right places. Furthermore, I was not allowed to convert it to a "Non-Standard" character as is required in order to activate the Facial Animation system. This is a huge disappointment for me, as my client had initially approved of the project based on this character.
Can anyone offer some insight into this process?
Blossom_to_3DXchange_errors.jpg
1600 x 900 - 246K
Comments
You should be able to move ahead with the project. Is the end result an iClone movie or are you using 3dExchange it to export the figure for another animation app?
I dont have the 3D Universe baby figure, I assume its a DAZ store purchase that was imported into 3DX as a DS FBX export (?). I do run into the floating hair on morphed figures. Check that you have it parented to figure HEAD on export. I use Ultimate Unwrap 3d to fix import/export issues like this. It has tools where you can easily adjust poly group position and orientation (scene translation) for all frames.
I dont think the 3DU baby is genesis so it should only be a non-standard IC 3dx import. Puzzled on that. More info on your objective and pipeline steps will help me to help you.